Level 6 FIRE / Machine / Effect / 2200 ATK / 2200 DEF
Effect :
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
Ratios : 1
Level 3 FIRE / Warrior / Effect / ATK 1500 / DEF 1500
Effect :
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
Ratios : 3
Unconventional engine due to the fact that it does not help you build your board in any way however, Rescue-Ace can enable turn 0 plays thanks to Fire Attacker being a level 6 and Impulse summoning him from your deck. Combined with cards like Hop Ear Squadron you can go into Askaan on turn 0 and if you use a dedicated list it's even possible to go up to Deep Beyond ! The draw combined with a high number of Handtraps can help you keep your opponent in check and not get overwhelmed. Perfect if you are looking for something that can help you play when you don't start.
Impact :
Compact : Only 4 card and 1 of them is a brick
Draw : Draws cards in a deck hungry for draw power
Go 2nd : Enable turns 0 plays if combined with cards like Hop Ear Squadron
No Normals : Doesn't use your Normal Summon
Handtrap : Activate from hand during either turn
Under 5 Summons : This engine cannot be hitted by Nibiru
No Synergy : Not Water or Fish
No Combo : Rarely contribute to building the board
You activate Rescue-ACE Impulse effect to Special Summon Rescue-ACE Fire Attacker (and draw or not depending on the timing). From there you can either use Handtraps at your advantage or Hop Ear Squadron to Synchro Summon.
My opponent activate a monster effect that search a card
I can draw 2 card and discard 1
I can use Hop Ear Squadron to make any Synchro that fit the criteria
Tips :
To make use of Fire Attacker draw effect it's recommend to chain Impulse to a monster effect that search a card