Since kahvmas are spread across multiple planets, there's a couple gameplay options that'll effect your setup. Everyone is automatically set to Single Planet with an Aligned Classification. Rank is not assigned.
In Single Planet Gameplay, your Pack will have either Kaviirdia, Rethippe, or Cehiri be their home. While individual kahvs from your Pack can move between the planets and moon temporarily, their home territory will always be on one planet.
Rethippe and Cehiri are both Level-locked, you must be a specific Level to explore them.
Since your Pack only has territory on one planet, you'll follow the already established system with ranks: 1 Founder, 1 2nd-in-Command, and a number of Healers and Members that increases with your Level. This is explained more over on the Leveling System page.
In Interplanetary Gameplay, your Pack will be split between Kaviirdia, Rethippe, and/or Cehiri for their home. Your Pack will have territory on either Kaviirdia and Rethippe, Kaviirdia and Cehiri, Rethippe and Cehiri, or all three.
Interplanetary Gameplay is Level-locked, you must be a specific level to switch to Interplanetary Gameplay.
In Interplanetary Gameplay you have three options for how your Pack will be set up.
With the Permanent Stay - 2 Territories option your Pack will have two territories and different members will permanently stay in either location. Certain kahvs can move between the two locations temporarily, but there will be permanent residents.
1 Founder
2 Territory Heads (2nd-in-Commands)
Number of Healers and Members depending on Level
Because you'll have two 2nd-in-Commands (referred to as Territory Heads), you'll have 1 less Member slot per Level. You can reference the guide over on the Leveling System page if this is a bit confusing.
The Territory Heads are split between the territories (Head A at territory A, Head B at territory B) so they can help your Founder lead while they're there, and care for the Pack when the Founder is away.
If you're using the Healer rank, you'll have to have at least one Healer permanently stationed at each territory. If you're not using the Healer rank, you can ignore this.
Other than than those requirements, you decide where the kahvs in your Pack stay.
With the Permanent Stay - 3 Territories option your Pack will have three territories and different members will permanently stay in either location. Certain kahvs can move between the three locations temporarily, but there will be permanent residents.
1 Founder
3 Territory Heads (2nd-in-Commands)
Number of Healers and Members depending on Level
Because you'll have three 2nd-in-Commands (referred to as Territory Heads), you'll have 2 less Member slots per Level. You can reference the guide over on the Leveling System page if this is a bit confusing.
The Territory Heads are split between the territories (Head A at territory A, Head B at territory B, Head C at territory C) so they can help your Founder lead while they're there, and care for the Pack when the Founder is away.
If you're using the Healer rank, you'll have to have at least one Healer permanently stationed at each territory. If you're not using the Healer rank, you can ignore this.
Other than than those requirements, you decide where the kahvs in your Pack stay.
With the Migration option your Pack will move between their territories however they'd like. They can have two territories, or three territories. You can have the entire Pack move at roughly the same time, or have each kahv move independently from the others.
You decide what rank system you use, whether it aligns with Single Planet Gameplay, Permanent Stay - 2 Territories, or Permanent Stay - 3 Territories is up to you.
Each Pack is classified based on if they're in alliance with The Celestial Council or not. Most Packs are automatically set as Aligned.
Under each classification there will be a status of open, semi-open, or closed. These indicate if the public can make it at free will, if they need to ask permission beforehand, or if they can't make it at all unless a slot or two opens up per the Owner’s words.
This classification is OPEN.
This means the pack is in alliance with and still follows TCC.
This classification is CLOSED.
This means the pack has gone rogue and isn't in alliance with TCC anymore. If it is known this Pack is rogue, members of it will be declared traitors and criminals.
Each Pack is ranked based on their overall power. These terms are not automatically applied, you have to ask about it (cause this is logged in the Archive).
These labels are pretty subjective, so as long as you can give a decent argument for why they're at that level, 9/10 I'll go along with it (sometimes requests for the Major/High Power Pack rank may be denied).
Under each rank there will be a status of open, semi-open, or closed. These indicate if the public can make it at free will, if they need to ask permission beforehand, or if they can't make it at all unless a slot or two opens up per the Owner’s words.
This rank is OPEN.
This means the total power level of the Pack is low, and most kahvs in it likely have more common/weaker powers.
This rank is OPEN.
This means the total power level of the pack is in the middle, and most kahvs in it likely have less common/somewhat stronger powers.
This rank is SEMI-OPEN.
This means the total power level of the pack is high, and most kahvs in it likely have more unusual/rarer/much stronger powers.
These packs can sometimes be considered threats to TCC because of how powerful they are, especially if they're really large Packs and/or rogue Packs.