“Mmmfff—mmph! Mmmph mmph mmmph mmph!
Mmmmmmph mmph-quamters… mmmph-gmphar! Fwff—mmph mmph mmMMMPH!
Mmmph mmmph demphcor mmmph mmmph! Ffffwoosh!
Mmmph mphintnhnance mmmph—no mmmph worry!
Mmmph! Mmmph mmmph mmmph!”
— Pyro
Changes:
> Added the option to add custom character cutouts and backgrounds
> Removed streaming, coaching, advertised & new user forum elements
Reasoning:
In-built customization added to further personalize the game experience. Certain elements removed to simplify the menu and remove bloat.
Changes:
> Added the median kills-to-deaths ratio over the last n hours
> Added the median performance-to-time ratio over the last n hours
> Added the option to view all stats separately for official and community servers
> Added visualizations for all stats such as time trends and pie charts
> Option to reset stats is now limited to the in-game tracker and doesn't apply to Steam game stats
Reasoning:
More statistics and visuals added to aid players in evaluating their performance and areas of improvement. Removed the option to reset Steam game stats to prevent players from making decisions they may regret on a whim.
Changes:
> Added the option to enable and disable all HUD elements individually
> Organize the match HUD by class
> Added über percentage to the match HUD
> Added a performance-to-time ratio for each player on the scoreboard, where time spent during setup time and after round end does not count
> Added missing kill icons
> Removed blank characters from the game
Reasoning:
More customization added to tune the HUD to suit your needs. Match HUD organized by class to reduce visual workload. Über percentage added to the match HUD to provide players with more important information at a glance. PTR added to provide an alternative, more time-reflective way to gauge the impact of players within a server. Kill icons expanded to include missing weapons and causes of death to provide more useful information to the server. Blank characters removed as an anti-cheating/griefing measure.