Changes:
> Sticky bombs’ arm time increased from 0.7 to 1.0 seconds
> Sticky bombs produce a noise to indicate their presence
Reasoning:
Sticky bombs's arm time increased to reduce stickyspam. Indicating noise akin to the sentry's added to allow for counterplay in cases where the map is not entirely transparent.
Changes:
> Added “On hit: Instantly reload a pill from reserves”
> Added -50% damage penalty to bombs hitting buildings and the resulting splash to enemies.
> Changed -25% clip size to -50%
> Removed +20% damage against buildings
Reasoning:
Made the weapon interesting and worth using in comparison to stock by borrowing from the Widowmaker's design. Bonus damage against buildings removed as it’s a needless punishment to sentry nests. Shoutout to Emurinus for the idea.
Changes:
> Removed +10% faster move speed on wearer (shield required)
Reasoning:
A class as tanky as demoman should not have a passive speed boost, especially if paired with the great mobility tool that is the charge.
Changes:
> Added +30 max health on wearer
> Changed alt-fire so that, upon it, demo readies for a charge for one second while screaming at the top of his lungs (total chimpout)
Reasoning:
Health buff added to offset the exclusion of the Eyelander from casual, the Ali Baba's Wee Booties speed nerf and the charge announcement change, and to make demoknight a bit more viable. Charge announcement change made to allow for more counterplay.
Changes:
> Added +25 max health on wearer
> Changed alt-fire so that, upon it, demo readies for a charge for one second while screaming at the top of his lungs (total chimpout)
Reasoning:
Health buff added to offset the exclusion of the Eyelander from casual, the Ali Baba's Wee Booties speed nerf and the charge announcement change, and to make demoknight a bit more viable. Charge announcement change made to allow for more counterplay.
Changes:
> Added +20 max health on wearer
> Changed alt-fire so that, upon it, demo readies for a charge for one second while screaming at the top of his lungs (total chimpout)
Reasoning:
Health buff added to offset the exclusion of the Eyelander from casual, the Ali Baba's Wee Booties speed nerf and the charge announcement change, and to make demoknight a bit more viable. Charge announcement change made to allow for more counterplay.
Changes:
> Removed no random critical hits
Reasoning:
Removed the random crit exception because there are no longer random crits.
Changes:
> Removed no random critical hits
Reasoning:
Removed the random crit exception because there are no longer random crits.
Changes:
> Changed “Gain 50% of base health on kill” to 100%
> Removed "This weapon deploys and holsters slower"
> Removed the increased range
> Removed no random critical hits
Reasoning:
Increased range removed as it is an unfair advantage in melee fights. Buffed because the upside doesn’t justify itself. Removed the random crit exception because there are no longer random crits.
Changes:
> Sits in the primary slot on demoman and secondary on soldier
> Changed "-60% blast damage from rocket jumps" to "-60% blast damage from blast jumps"
Reasoning:
Demo can sticky jump, let him jump. Wording changed to accomodate demo's inclusion.
Note:
Removals are a big no-no in the community because there’s a strong belief that a trader’s puckered prolapse red outline diamondback may be nerfed into the ground and lose 99% of its value; however, apparently, it may not lose the extra percent in the form of a removal. So as to not grow the worthless weapon pile, or worse, keep some of the atrocities in their current state, we "excluded" such weapons from all play but MvM, because while the traders complain, bots don't.
Weapons that are reserved for MvM in this project can theoretically be kept where they currently stand if you find a way to either: a) fix the weapon without removing its core concept or b) recognize that you’re effectively removing the old and adding a new weapon in its place and creating confusion and/or dissonance. However, you may only choose to do so if the solution you provide is in itself balanced and has a purpose. Additionally, it needs to fit the game and the class and be unique to the other weapons.