Damage calculation origin point changes:

> Made damage ramp-up and fallof based on projectile origin instead of shooter position. Soldier is excluded from this change.

Reasoning:

Distance from the shooter could previously increase or reduce damage, causing inconsistencies. Now, damage matches the projectile’s travel distance and behaves as expected. Soldier was excluded from this change because it would cause noticable damage shifts from the base game in different kinds of bombings.