Changes:
> Healing an enemy spy disguised as a scout will increase your run speed to that of the scout
> Added healing sound fluctuation based upon the status of the patient
Reasoning:
Speed matching applied to scout to benefit both medic's movement and the disguise's inconspicuousness. Healing sound fluctuations added to boost engagement and provide gameplay clarity.
Changes:
> Damage is fixed and reduced to 42
Reasoning:
There is no reason to have it ramp up with range, it promotes spamming.
Changes:
> Increased übercharge rate from +25% to +35%
> Added a 1.5-second voiceline forewarning upon pressing the über button and before the über fully activates
> Changed the model to make it more easily distinguishable from the stock medigun
Reasoning:
It is much harder to react to than a regular über. The forewarning alleviates the issue. Übercharge rate increased to offset the nerf. Model change made for gameplay clarity.
Changes:
> Pressing reload allows you to toggle mirroring blast jumps and shield charges of patients.
Reasoning:
A quality of life buff that increases movement control.
Changes:
> Removed the ability to build über during über use
> Removed the ability to partake in objectives during über use
> Reduced the +67% Übercharge rate to +50%
Reasoning:
The ability to build über during über use creates a cancerous positive feedback loop. The ability to partake in objectives during über use on a defensively strong weapon is unfair. Übercharge rate nerf to prevent spamability, as the weapon is overly opressive in the current game.
Changes:
> Removed über-gain-on-hit on spies
Reasoning:
No reason to punish the entire team because the weakest class in the game that’s required by design to be in medic’s melee range lost the fight.
Changes:
> Changed the organ-based über retention system to: 15% of übercharge gained is retained after death
Reasoning:
The current weapon is a much worse übersaw that ought to have something going for it.
Changes:
> Made the healing taunt interruptible
Reasoning:
The buff makes it so it’s not needlessly risky to use.
Changes:
> Teammate health is displayed passively on screen with enemy health becoming displayed on an alt-fire toggle
Reasoning:
Makes for a slightly more consequential upside, but overall, a buff to an otherwise useless and uninteresting stock clone.