Welcome to Disneyland's first themed escape room! Mysteries of the Iron Submersible is an attraction located in the city center area. It is a 25-minute escape room designed offering three different difficulties: easy, medium, and hard. In the storyline of the attraction, guests are onboard the maiden voyage of a new autonomous unmanned submarine, the Iron Submersible, built to transport goods to the port of the Mysterious Island in Italy. However, as the journey begins, the submarine's mechanical AI redirects the sub into an underwater lava pit deep in the Marinara Trench. Guests must break into the captain's room in order to stop the submarine and reroute back to the main port safely.
Ride Type: Escape Room/Walkthrough
Height Restriction: None
Capacity: 5-8 players per submersible (10 submersibles)
Hourly (maxed): 320 Daily - 5120
Duration: 20 minutes
The Queue
Located at the city center (also known as the place with the richest citizens), Discovery Port Aquatic Central, is the escape room. A large purple banner is draped over the entrance of a large romantic building. Glowing golden letters shifting and changing advertise the attraction:
First Autonomous Unmanned Submarines! - words fade and replace with- Join the Exclusive Maiden Voyage of the Prototype Iron Submersible!
Soon, guests go through the large maple doors into the Atrium, a glass-ceilinged expensive room, with built-in waterfalls descending down into pools inside the room. Two staircases adorn the room to provide additional queue space for busier days. Essentially, this room is designed to be a state-of-the-art gallery featuring the history of submersibles., with the newest exhibit being a celebration of the first autonomous submarines.
After the Atrium is the Designation Chambers. After turning through a few halls, guests split up into three different hallways: Easy, Medium, and Hard. Each party may split up into at most 3 groups for different difficulties. Cast members join up different same-difficulty parties to get 5-8 players for the final group, who play the game together. the three halls then join together into the third and final hall, with ornate doors leading to the 10 escape room buildings. Each houses a different submarine, with the names of Land, Arronax, Harding, Pencroft, Fishcer, Narwhal, Nemo, Layden, and Icarus. One cast member leads each group to their buildings... which leads to
The Attraction Experience
Guests have officially arrived at their own iron submersible! With mirrored walls, the ornate room has a balcony overlooking a small rectangular pool, housing the submersible. It is a romantic machine, featuring turn-of-the-century renascence designs. The shell is smooth and reflective nemonium iron, painted in lavish gold and having layered texture depicting artwork from various Greek mythology works. Guests go down the gangplank onto the submersible, which is really just a facade for the small show building housing the escape room.
The ride is beginning! The salon of the submarine contains a large U-shaped sofa with seatbelts. A dining table is placed in front of it, and on the right of it are two bookshelves. A coffee table is in the middle, with messy scattered papers. The light is a bright nostalgic yellow. Soon, the cast member is relaying instructions on safety to the esteemed guests, which is eerily similar to an airplane safety announcement. After all the seatbelts have been clasped on, the cast member leaves and gets the group to themselves. They announce that they will be in the other submarine, the Dakkar, which will accompany this ship on the maiden voyage. Then with a BANG! the submarine drops down gently, mimicking the idea of sinking into the sea. Through the "glass windows", guests can see the massive Discovery Cove above the water, then the vibrant coral, and then... the sea. The announcement rings in a robotic tone that guests may now dismantle their seat belts. All is going well when another BANG appears. A once-hidden monitor drops down to show the visage of a sinister-looking man.
"May I crash the party?"
Suddenly, the lights snap out, and only a crackle can be heard. When they are switched back on, the light is a dim, daunting green. And the ship, in the robotic voice, says
"Route redirected. Now traveling to the Lao Volcano at the Mariana Trench. Expected travel time: 10 minutes"
The monitor changes to a countdown timer, ticking down 15 minutes. However, perfectly at that moment, the announcement changes.
"Hello, _____, this is the Dakkar. There seems to be a timer for 15 minutes. Our team has already broken into the control room and is redirecting back to Discovery Cove, but you will need to be resilient and do the same. Since we cannot board the ship, the game is up to you. We will try to provide as many clues as possible. Try to look at the papers on the coffee table"
It is time, for guests, to play in the escape room! Based on the difficulties, the time limit will be increased or decreased, and more clues will be given. However, here is the gist of how guests will solve the escape room:
From the coffee table, guests will check for clues. This includes how to access the storage room (with a randomized code every day), which controls the lock on the control room, and a manual book to the control room.
Guests must find the code to enter the storage room. Based on the difficulties, guests may either have to look for the first letter on a page of a specific book (to find the title, a riddle must be solved) or solve the look by looking for clues in the salon.
After entering the storage room, guests will open the openable crates to look for objects that might help them unlock the control panel, and find papers that might say what the code or key is.
Guests have unlocked a dial on the door to spin, so they must turn it a specific number of times clockwise and then counterclockwise.
Guests must press the correct buttons (from the manual) to redirect the mechanical AI.
Throughout the ride, the "windows" will change in color to deep black to show the look of diving into the Marinara Trench. If guests fail to go under the time limit, then the mechanical AI will automatically redirect to save them, as it fixed the bug. After completing the escape room, guests exit through a door in the control room and exit into a bright, beautiful Discovery Cove.
The Crowd Control
Due to the low capacity of this attraction, there are 3 plans for different scenarios for this ride - Low Attendance, Normal Attendance, and High Attendance rates.
LOW ATTENDANCE
On busier more tourist days, this attraction becomes a hidden gem for locals. the queue going up the stairs is cut and the submarine lineup is also cut. Some of the escape rooms become formal dining rooms for VIP guests.
NORMAL ATTENDANCE
On normal days, the system works as described in the Attraction Experience
HIGH ATTENDANCE
With this as a more local-centered attraction, if more locals come, the system must use boarding passes, with allocated times for Easy, Medium, and Hard.
Thank you for reading :) - Architectural Guinea Pig