Knot Publications |拆解的成果
👁🗨 Research Highlights
👁🗨 Research Highlights
⠕ Journal paper
Liu, C.-Y., & Chang, C. H*. (2025). Implementing CASE strategies transforms learning laboratory analyses into piece of cake. Nurse Educator, 50(5), 288. https://doi.org/10.1097/NNE.0000000000001906
Kang, S., Chang, C. H., & Kim, S. (2025). Working with physical and virtual manipulatives: A systematic review of affordance and cognitive engagement manifested through implementation. Educational Technology & Society, 28(2), 35-52. https://doi.org/10.30191/ETS.202504_28(2).RP03(SSCI)
Chang, C. H., Lin, N. H. & Chen, M. C. (2025). Empowering Nursing Educator with The CLEAR Tech Roadmap. Nurse Educator. 50 (1), https://doi: 10.1097/NNE.0000000000001747. (SSCI)
Liu, C. Y., & Chang, C. H*. (2024). Podcasts in Medical and Nursing Education. Formosa Journal of Medicine. 28(3), 385-395. (In Chinese)
Sun, Y., Chang, C. H. , & Chiang, F.-K. (2022). When Life Science Meets Educational Robotics: A Study of Students’ Problem Solving Process in a Primary School. Educational Technology & Society, 25 (1), 165-177. (SSCI)
Li, L., Chang, C. H. & Chiang, F. K. (2020). Investigating How Children Learn and Perceive Engineering Design Knowledge through Automotive Design Practices. International Journal of Engineering Education, 36(5), 1480-1491. (SCIE)
Chiang, F. K., Chang, C. H. , Wang, S., Tsai, R. H. & Li, L. (2020). The Effect of an Interdisciplinary STEM Course on Children’s Engineering Design Skills. International Journal of Technology and Design Education. (SCIE, SSCI)
Chang, C. H. (2019). Does the Learning of Computational Thinking Concepts Interact with the Practice of Digital Curation in Elementary School Children? A Preliminary Case Study. Journal of Educational Media and Library Services, 56(1), 45-68. https://doi.org/10.6120%2fJoEMLS.201903_56(1).0033.RS.CE. (TSSCI)
Kang, Y. N., Chang, C. H. * , Kao, C. C., Chen, C. Y. & Wu. C. C. (2019). Development of a short and universal learning self-efficacy scale for clinical skills. Plos One, 14(1): e0209155. https://doi.org/10.1371/journal.pone.0209155. (SCIE) (* denotes co-first author)
Chiang, F. K., Chang, C. H. , Hu, D, Zhang, G. & Liu, Y. (2019). Design and Development of a Safety Educational Adventure Game. International Journal of Emerging Technologies in Learning. 14(3), 201-219. (EI)
⠕ Conference paper
Liu, C.-Y. & Chang, C.-H. (2025, August 23-27). Exploring INSPIRE (Interactive, Scenario-based Platform for Innovative and Reflective Education) for Teaching Pleural Effusion, Ascites, and CSF Analysis. AMEE 2025 Conference, Barcelona, Spain. https://amee.org/mep-gateway/
Lin, N.-H. & Chang, C.-H. (2025, August 23-27). Transforming ECG Teaching: The SPARK Model for Effective Learning and Retention in Nursing Students. AMEE 2025 Conference, Barcelona, Spain. https://amee.org/mep-gateway/
Chien, Y.-L., & Chang, C.-H. (2025, August 23–27). Innovative integration of AINP, AR, and interactive presentations: A strategic approach to chest tube care education. AMEE 2025 Conference, Barcelona, Spain. https://amee.org/mep-gateway/
Lu, K.-H.& Chang, C.-H.(2025, June 9–13). Investigating the learning effectiveness of integrating chatbots into escape room games to enhance nurses' peripherally inserted central venous catheter care ability [E-poster presentation]. International Council of Nurses 2025 Congress (ICN 2025), Helsinki, Finland.https://icncongress.org/event/220
Chang, C.-H. (2025, June 9–13). Tinkering with AIGC tools to foster collaborative learning among nursing students in healthcare animation design. International Council of Nurses 2025 Congress (ICN 2025), Helsinki, Finland.
Chang, C. H. (2024). The Effect of Collaborative Anchoring on the Development of Digital Curation Skills Among Nursing College Students. The 32st International Conference on Computers in Education (ICCE 2024). Manila, Philippines.
Chang, C. H. (2023). Using a Three-Problem Framework to Understand How Nursing College Students Learn to Design Healthcare Animations. The 31st International Conference on Computers in Education (ICCE 2023). Shimane, Japan.
張君豪、李以恩、張瓊文(2023). 透過衛教動畫創作解構護校大學生的數位策展能力。數位學習與教育科技國際研討會,臺北市,臺灣。
張君豪 (2022)。藉由教學工作坊探究護校大學生的敘事動畫策展能力,2022年台灣教育傳播暨科技學會年會,臺北市,臺灣。
鄭巧蘭、張君豪 (2022)。加護病房二年期新進臨床護理師呼吸器照護學習需求評估,2022年台灣教育傳播暨科技學會年會,臺北市,臺灣。
盧冠樺、張君豪 (2022)。探討外科護理人員對骨科術後照護教育訓練之需求評估,2022年台灣教育傳播暨科技學會年會,臺北市,臺灣。
林倪凰,張君豪 (2021)。運用互動式電子書提升臨床護理人員對於低溫療法照護之成效探討,2021年台灣教育傳播暨科技學會年會,臺北市,臺灣。
喬重芳,張君豪 (2021).應用遊戲式教學輔助新進護理人員學習早期急救警訊之能力與臨床實務探討,2021年台灣教育傳播暨科技學會年會,臺北市,臺灣。
余琇楓,張君豪 (2021)。後疫情時代下運用情境模擬數位遊戲引導新進護理人員學習芳香療法於末期照護之研究,2021年台灣教育傳播暨科技學會年會,臺北市,臺灣。
葉芳伶,張君豪 (2021)。互動式電子書輔助護理師學習連續性血液濾過術之成效探討,第十六屆台灣數位學習發展研討會,宜蘭縣,臺灣。
陳玫君,張君豪 (2021)。情境式互動電子書於臨床胎心音判讀實務之初探研究,第十六屆台灣數位學習發展研討會,宜蘭縣,臺灣。
余琇楓,張君豪 (2021)。運用卡牌遊戲提升新進護理人員芳香療法末期照護之學習成效,第十六屆台灣數位學習發展研討會,宜蘭縣,臺灣。
葉芳伶,張君豪 (2020)。運用互動式電子書於醫病共享決策之成效探討。2020年台灣教育傳播暨科技學會年會,新北市,臺灣。
葉芳伶,張君豪 (2020)。探討護理人員對醫病共享學習之需求評估。第47屆國軍軍醫學術研討會。台北市,臺灣。
劉一凡,張君豪 (2020)。以直播融入醫護學生程式學習之初探 - 以跨文化溝通議題為例。2020年台灣教育傳播暨科技學會年會,新北市,臺灣。
Liu, I. F. & Chang, C. H. (2020). A Design of English Blockade-running Game with Real Interaction and Virtual Environment. Taiwan E-Learning Forum 2020 (TWELF 2020). Hsinchu, Taiwan.
Li, L., Chang, C. H. & Chiang, F. K. (2019). Using Automotive Design to Investigate How Children Learn and Perceive Engineering Design Knowledge. The 2019 International STEM in Education Symposium (STEM 2019). Chongqing, China.
Liu, I. F., Chang, C, H*., & Wei, C. W. (2019). A Study Using 3D Interactive Technology to Support Earth Science Learning for Elementary School Students. Global Chinese Conference on Computers in Education (GCCCE 2019). Wuhan, China.
Chang, C. H. (2016). Exploring How Video Gameplay Experiences Can Become a Roadmap For Children To Learn Computer Programming Concepts. Paper presented at the Fourth International Conference of STEM in Education. Beijing, China (Best Paper Award)
Chang, C. H., (2011). Teaching Children Computer Programming Concepts through Problem- solving with Scratch. Paper presented at the 2011 Teachers College Education Technology Conference (TCETC). New York, NY.
Vitale, J. M., Black, J. B., Carson, E. & Chang, C. H., (2010). Development in the Estimation of Degree Measure: Integrating Analog and Discrete Representations. Proceedings of the 32nd Annual Conference of the Cognitive Science Society (pp. 2242-2247). Portland, U.S.A.
Fadjo, C. L., Chang, C. H., JeeHye, H. & Black, J. (2010). An Embodied Approach to the Instruction of Conditional Logic in Video Game Programming. Proceedings of the World Conference on Educational Media and Technology 2010 (pp.2672-2679). Toronto, Canada.
Vitale, J., Carson, E. & Chang, C. H. (2010). A.R.I.A. Robo-Simulator: A Tool for Assisting and Assessing Beginning Robotics Students. Paper presentation at the Annual Meeting of the American Educational Research Association. Denver, CO.
Vitale, J., Carson, E., & Chang, C. H. (2009). Robotics as a Tool for Embodying Elementary Mathematics. Paper presentation at the Teachers College Educational Technology Conference (TCETC), New York, NY.
Chang, C. H., Young, S. S.-C., & Liu, I. F. (2004). Exploring the Strategic Planning and Professional Practices on implementing e-Learning Systems in Universities. Paper presented at the International Conference on Computers in Education (ICCE 2004), Melbourne, Australia.
Chang, C. H., & Young, S. S-C. (2003). Importing a Commercialized Learning Management System into the Context of Higher Education. Proceedings of Global Chinese Conference on Computers in Education 2003 (pp.304-308), Nanjing, China. (Best Paper Award)
Chang, C. H., & Liang, C. C. (2002). Senior Production Managers’ Strategic Planning and Professional Development in the Multimedia Design Industry. Paper presented at the Ming Chuan University’s Academic Conference on Design and Management, Taoyuan, Taiwan.