Armored Arachnid is a top-down shooter with an arcade-like flair to its presentation and design. From the freedom to play the dynamically adjusting levels in any order to the ability to assemble highly customizable loadouts for the protagonist, players become the masters of their own personalized gameplay experience.
This game, subtitled Dark Space II, is the in-progress sequel to the first game I ever released to the public. Although many players enjoyed Dark Space, I felt like the original concept deserved to be remastered with the skills I developed over the years, ultimately resulting in the game you are looking at now!
Illustrated all of the game's visual assets, including characters, objects, and environments
Implemented dynamic scaling algorithms to establish an ever-rising difficulty curve
Created 3 alien planets, each of which features unique environments and enemy types
These dynamically adjust based on the player's choices to encourage multiple playthroughs
Programmed 18 intricate and exciting battles against unique bosses and minibosses
Designed and implemented a highly flexible equipment system for player customization
Added extra achievements with unlockable rewards to further encourage replayability