P

parallel

  • re TAP, the TAPworld is considered a parallel world with the real human world -

    • both physical and non-physical realms of our real world

  • the TAPworld itself has no physical component -

    • it's virtual only

penalty

  • re TAPable, there will be the concept of penalty integrated into its design

  • penalty exists to discourage negative behavior

  • TAPable penalties include:

    • taking away existing or future TAPpoints

    • limiting & denying access - both ways

    • placing an TAPavatar in inactive status for a duration

perfection

  • re TAP there's few things in the universe that can attain perfection,

    • but there's possibility with a few things

  • instead of the pursuit of perfection,

    • TAPpers are encouraged to pursue balance re long-term sustainability

perspective

  • re TAP, perspective is perhaps the most important ask of the mind of the TAPper

  • TAP asks all TAPpers to, as often as possible, think from the THEM perspective

  • same as POV

  • see THEM

physical realm

  • re TAP, the universe is made up of just two realms:

    • physical realm

    • non-physical realm

  • the physical realm exists to make possible the non-physical real,

    • thus the physical is less important

  • see non-physical realm

player

  • re TABable, the player is the real person behind the TAPavatar

  • player = TAPper vs. one's TAPavatar

possibility

  • re TAP possibility is perhaps the most important element

  • TAP believes possibility exists, even before discovery of it,

    • so possibility is discovered vs. created

positive agreement

  • re a TAPgroup case-list, positive agreement is found in the top zone of the list

  • it contains the possibility the group should focus any limited time, effort and resources on further

  • see negative agreement and disagreement;

positive creativity

  • re TAP, positive creativity is the opposite of negative creativity

  • positive creativity is creativity that is more helpful than harmful to humanity in general and especially to THEM of the future

  • see negative creativity

POV

  • Point Of View

  • see perspective

present model

  • re TAP and civilization models, the present old is that which precedes the alternative and new TAP model

  • the present model is the same as the old model

problematic

  • in the context of creating and/or generating more problems and/or harm than adding overall improvement

  • e.g. a problematic solution leading to more harm than good

    • or problematic context leading to much confusion or misinterpretation of intention

psychographics

  • re TAP, psychographics are mind, thought & understanding intelligence attributes

  • they include concepts like:

    • preference(s)

    • belief(s)

    • interest(s)

    • opinion(s)

    • value(s)

    • knowledge

    • etc

  • TAP focuses on and emphasizes psychographics in its design and engineering

punishment

  • in the context of TAPable, punishment refers to penalty imposed on a TAPper for negative unacceptable behavior