P
parallel
re TAP, the TAPworld is considered a parallel world with the real human world -
both physical and non-physical realms of our real world
the TAPworld itself has no physical component -
it's virtual only
penalty
re TAPable, there will be the concept of penalty integrated into its design
penalty exists to discourage negative behavior
TAPable penalties include:
taking away existing or future TAPpoints
limiting & denying access - both ways
placing an TAPavatar in inactive status for a duration
perfection
re TAP there's few things in the universe that can attain perfection,
but there's possibility with a few things
instead of the pursuit of perfection,
TAPpers are encouraged to pursue balance re long-term sustainability
perspective
re TAP, perspective is perhaps the most important ask of the mind of the TAPper
TAP asks all TAPpers to, as often as possible, think from the THEM perspective
same as POV
see THEM
physical realm
re TAP, the universe is made up of just two realms:
physical realm
non-physical realm
the physical realm exists to make possible the non-physical real,
thus the physical is less important
player
re TABable, the player is the real person behind the TAPavatar
player = TAPper vs. one's TAPavatar
possibility
re TAP possibility is perhaps the most important element
TAP believes possibility exists, even before discovery of it,
so possibility is discovered vs. created
positive agreement
re a TAPgroup case-list, positive agreement is found in the top zone of the list
it contains the possibility the group should focus any limited time, effort and resources on further
see negative agreement and disagreement;
positive creativity
re TAP, positive creativity is the opposite of negative creativity
positive creativity is creativity that is more helpful than harmful to humanity in general and especially to THEM of the future
POV
Point Of View
see perspective
present model
re TAP and civilization models, the present old is that which precedes the alternative and new TAP model
the present model is the same as the old model
problematic
in the context of creating and/or generating more problems and/or harm than adding overall improvement
e.g. a problematic solution leading to more harm than good
or problematic context leading to much confusion or misinterpretation of intention
psychographics
re TAP, psychographics are mind, thought & understanding intelligence attributes
they include concepts like:
preference(s)
belief(s)
interest(s)
opinion(s)
value(s)
knowledge
etc
TAP focuses on and emphasizes psychographics in its design and engineering
punishment
in the context of TAPable, punishment refers to penalty imposed on a TAPper for negative unacceptable behavior