3. DigiLog Space

AR Telecommunication

Abstract

  • The main contribution of this paper is to examine the new method of augmented reality from a telecommunication point of view. Then, we tried to present the fact that the concept of social presence is an important cue for developing telecommunication system based on augmented reality technology. The evaluation was conducted with 32 participants. According to the questionnaires results, the augmented reality based telecommunication system was better than 2 dimensional based display telecommunication system. To develop our concept, we should closely analyze communication patterns and improve our augmented reality based communication system.

Paper

  • J. Kim, T. Ha, and W. Woo, C. Shi, "Enhancing Social Presence in Augmented Reality-Based Telecommunication System," LNCS (HCII), 2013. 7. [Link]

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Video

DigiLog Space: Real-time Dual Space Registration and Dynamic Information Visualization

Abstract

    • In this paper, we propose a DigiLog space that combines physical real world and its mirrored world to realize a 4D+ augmented reality. To support this, a RGB-D-based feature map is designed which is robust to lighting changes and enables texture-less object detection and tracking. Then we suggest a real-time context of interest (CoI) registration method for dynamic augmented reality (AR) information visualization. Through these technologies, a user wearing AR glasses can seamlessly experience CoI-based AR information of the 4D+ mirror world while moving indoors or outdoors. Therefore, a human's activity can be spatially/temporally extended by sharing and experiencing the mirror world’s useful information. This could be applicable to AR-based time/space-transcended smart work, next-generation experimental education, AR simulation, video-based information surveying, AR medical information, and AR entertainment

Paper

  • H. Lee, T. Ha, S. Noh, and W. Woo, "Context-of-Interest driven Trans-Space Convergence for Spatial Co-presence," LNCS (HCII), 2013. 7. [Link]

  • K. Gil, T. Ha, and W. Woo, "DigiLog Space Generator for Tele-collaboration in an Augmented Reality Environment," LNCS (HCII), 2013. 7. [Link]

  • T. Ha, H. Lee, and W. Woo, "DigiLog Space: Real-time Dual Space Registration and Dynamic Information Visualization for 4D+ Augmented Reality," IEEE ISUVR, pp. 22-25 , 2012. 8. [Link]

  • Y. Oh, T. Ha, C. Kang, and W. Woo, "Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments," IEEE ISUVR, pp. 13-16, 2011. 7. [Link]

  • Y. Oh, S. Duval, S. Kim, H. Yoon, T. Ha, and W. Woo, "Foundations of a New Digital Ecosystem for u-Content: Needs, Definition, and Design," HCII, pp. 377-386, 2011. 7.

  • C. Shin, T. Ha, K. Kim, H. Kim, Y. Lee, and W. Woo, "Architectural Support for a Sustainable Service Environment in Smart Gallery," Pervasvive (Poster), 2010. [Link]

  • 강창구, 하태진, 오유수, 우운택, "유비쿼터스 가상현실 구현을 위한 증강현실 콘텐츠 기술과 응용," 대한전자공학회, 38(6), pp. 25-31, 2011. 6. [Link]

  • 신춘성, 하태진, 김기영, 이원우, 이영호, 우운택, "지속 가능한 콘텐츠 생태계 조성을 위한 유비쿼터스 가상현실 프레임워크 및 응용," 대한전자공학회, 제47권, CI편, 1호, pp. 123-134, 2010. 1. [Link]

  • 이영호, 신춘성, 하태진, 우운택, "스마트 환경을 위한 유비쿼터스 가상현실 구현기술 및 응용," 한국멀티미디어학회지, 13, 3, pp.1-11, 2009. 9. [Link]

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