X4 Mods and Compatibility

Remember, SWI is a TOTAL CONVERSION mod, it means that we touch almost every aspect of the game and so many mods will not work properly with it unless they are made specifically to work with SWI. Conflicts will arise for sure with mods that:

  • Change/add factions

  • Change map in any way

  • Change economy in any way

  • Change/add jobs

  • Change/add ships, equipment, weapons, shields etc

  • Change bailing system

  • Change NPC leveling

  • Change faction relations (e.g. Dynamic Wars), unless they were made specifically for SWI

  • Mods that change AI and ship compositions (e.g. Faction Enhancer, FOCW etc)

Some light QoL mods can still work, e.g. Mules, Sector explorers etc, basically mods that add small things/new orders without change to assets

Recommended mods:

TBD


INTEGRATED CHANGES THAT CAN LEAD TO CONFLICTS:

  • Fire and Smoke mod integrated, no need to install separately

  • Encounters were disabled, no need for a separate mod

  • Long Range Sensor range increased to compensate larger sectors, mods changing this will conflict

  • Ship cargo magnets improved, mods changing this may conflict

  • Ship modifications were reworked, mods changing ship modifications may conflict

  • Emergent Missions, Social Standings, Reputations from Kuertee