Select Student Work
Entertainment Arts | Multimedia Design
Select student projects that focus on various pipelines
including Concept Art, 2D, 3D, AR, VR, Sound, Interactivity, and Video
Entertainment Arts | Multimedia Design
Select student projects that focus on various pipelines
including Concept Art, 2D, 3D, AR, VR, Sound, Interactivity, and Video
Tyler Warner at ArtPrize with vinyl graphics on the road so people would know the best place to stand to view the AR. 1000s of visitors interacted with this piece. He used the Aurora AR Software.
Documentary Video about the interaction of the AR at ArtPrize created by Sharpe Automotive
(0:45-1:02)Mini Cooper Art Car - Med Mile Mini
AR Designer and Contest Winner: Tyler Warner
Course: Digital Imaging II
Project Outcomes: Create a concept for a full wrap on a Mini Cooper, create an experience for guests at ArtPrize, Collaborate with the marketing team at Mini of Grand Rapids
Level: Sophomore
Faculty: Susan Bonner
Design, Animation, and Marketing Art by Tyler Wayner
About: Presented at ArtPrize at the BOB, This MINI Cooper was designed to be an interactive experience where the user can virtually Xray, and see into the interior and the bodies of the driver of the car. Tyler was one of 15 students who submitted to the competition and his concept was selected to be completed and entered into ArtPrize 2012. This was integrated into the MINI of Grand Rapids Facebook page.
Sponsored by MINI of Grand Rapids and The Sharpe Collection of Premium Automotives
A mockup of the Medical Mile Mini by Tyler Warner
In the Pre-Production phase: Research Inclusive media Issues and Remedies, Concept Development, use an Assessment Rubric
Within the Pipeline students created: Storyboards, Character Designs (style-matched to the chosen original), Graphic Design Layout, Animation, Sound Design, Built the app, Tested function and created a video documentary
A documentary video made in the Video course
Presentation for the Race in Media Project
Course: Professional Studio I and II
Level: Junior
Faculty: Mike Dollar
Developer: Chris Brown
Advisors: Bill Fischer, Susan Bonner, Christine Haskill, Nicole DeKraker
My role: I advised on the visual development for the animation and consulted on some of the technical animations. I was a part of the group of faculty that participated in iterative review panels where social justice, including Universal Design, was developed further. As chair, I secured the funding for the development of the AR video tutorials by our development expert, Chris Brown.
Students Experiencing the AR transformations
Course: Concept and Production Design
Level: Junior
Student Outcomes included work in a Collaborative Pipeline on Character Development, Environment Development, Pitching to the client, Special Effects, Marketing Art, Pitch Animation, Asset Animation for Game Prototype
Faculty: Susan Bonner
My Role: Taught the course with 15 students, set up the collaboration, and led the student reviews with Corey Heald at Underbite Games
Collaborator: UnderBite Games
Game Synopsis: You are the monster! Smash, kick, and destroy all the buildings to the beat before your enemies can defeat you! The environment is your enemy! Buildings have been modified to fight back against the Kaiju rage.
Student Team: Tarah Condell, Erin Eavy, Forrest Hanson, Kelli Kireta, Nicholas Marino, Jesse Modselewski, Darian Papineau, Nicole Slater, Kyle Smith, Joshua Workman
Concept by Kyle Smith
Weapons by Darian Papineau
Demo Reel that was brought to Gen Con and pitched to Sony by Underbite Games
Marketing image for Apple App Store
Course Outcomes: Script writing, storyboarding, sound planning, character and environment design, animation to include walk cycle, rotoscoping and emotional head turn.
Below are examples from two students who created work in Susan Bonner's 2D Character Animation Course with help from other faculty as noted.
Course: 2D Character Design
Level: Junior
Faculty: Susan Bonner
Project Outcomes: Character Design, Rigging, Adobe Animate Animation, Production Pipeline
Reel of Game Character Animations
Battle: Sizzlin Sam vs Electrodile
Art and Animation: Ava Tolonen and Kayleigh Gonzalez
Students were challenged to battle alumni characters, bringing assets together and working on the timing of the action sequences.
Course: Concept Art
Level: Junior
Collaborator - Underbite Games
Project: OverPower / Druid
Faculty: Susan Bonner
Project Outcomes: Create a character and environment from different worlds like tundra, galaxy, jungle, swamp, forest, and can battle each other in an RPG.
Galaxy Character: Dani Daniels
Galaxy Environment: Dani Daniels
Course: Concept and Production Art
Level: Senior
Art and Animation: Corey McGill
Faculty: Susan Bonner
Project Outcomes: Build a landing page animation for a website to market a game, design and rig the character, and animate in After Effects
The Valkerie by Corey McGill
Course: Concept and Production Design
Level: Junior
Collaborative Project by: Freddy Santiago, Dustin McCloy, Rayna Brewster.
Course Outcomes: Character Assets, Environment Design, Graphic User Interface, Pitch presentation, pipeline work, Mobile Game Mockup
Faculty: Susan Bonner
There were 5 teams that created these collaborative games for good, this is one example.
Game Screen: Treasure collection of rewards for players
Screens were developed for each of the main pages in the game, including landing and logo page, menu, flaming marshmallow game, reward screens and how to connect with the camp to volunteer or donate.
Course: Imaging for Game Animation and Film
Level: Junior
Collaborative Project: Examples from Jillian Warso which were integrated into the game by Underbite Games
Course Outcomes: Concept and design a character, Texture 3D Models, Create environment assets for the game
Faculty: Susan Bonner
Collaborator: Underbite Games
3D Assets: Brian Olmstead, KCAD Faculty and staff at Underbite Games
Jillian Warsco - Villager for Super Dungeon Tactics for Underbite Games Painted in 3D Coat in Bonner's course. The villager model is by KCAD faculty Brian Olmstead who also works for Underbite Games.
Integration of some of the assets that were created in Bonner's course were used in the game. 3 students went on to intern at Underbite and later get jobs in other game companies.
Character by Jillian Warsco - placing the 3D character in the context of the game to show that it is at the same level as the rest of the game assets.
The presentation of the student work that was concepted for Underbite Games for the Game Super Dungeon Tactics is available on Nintendo switch, PS4, XBox One, and Steam.