Dungeons & Dragons (D&D) is a tabletop role-playing game where players assume the roles of fictional characters on an adventure, guided by a Dungeon Master (DM) who narrates the story and plays the roles of non-player characters and monsters. The game uses dice and a Player's Handbook for rules and character options, encouraging collaborative storytelling and problem-solving to overcome challenges and explore a fantasy world.
In Dungeons & Dragons (D&D), a class is a character's archetype or occupation, defining their core abilities and role in the game.
All the classes in D&D are
Artificer:The Artificer is a tinkerer and a lover of tools. Using powerful magical infusions, this class can create magical items and weapons that really help your party pack a punch. not very good
Barbarian:With a chunky max HP and a Rage ability that bolsters attacks, the Barbarian has the potential to deal devastating damage in combat and is near-impossible to take down. Depending on your subclass, this martial machine can bring total chaos or terrifying precision to a combat encounter.good
Bard: Often referred to as the 'jack of all trades' of the adventuring party, the charming Bard is a versatile class that can be a huge benefit to teammates, both in battle and in social interactions. They tend to have more skill proficiencies than anyone else, a spell list packed with strong support options, and oodles of Charisma. grand
Cleric:The Cleric has been chosen by a particular god to act as their divine agent. Traditionally, the Cleric is seen as a party's supporter and healer, but with so many subclasses to choose from, Clerics can excel in most party roles. ok
Druid:The nature-themed Druid class is proficient at morphing into beasts, healing, and controlling the elements to turn a battle in your favor. While it's possible for Druids to deal serious damage with a claw slash or a burning Moonbeam, they're more adept at area control, allowing them to force foes into the path of their well-buffed adventuring pals. my personal favourite
Fighter: A Fighter is a specialized battle machine with more combat prowess than every spellcasting class put together. Fighters are entirely designed around combat, which means they feel great to play during battle. They get more attacks than anyone else, and they deal ridiculous levels of damage to single targets. alright
Monk:The Monk class is the martial arts expert of the D&D world. Their discipline gives them a supernatural level of focus, which is represented mechanically by Focus Points. Spend these wisely, and the Monk becomes an agile, versatile, and incredibly formidable martial class. ok
Ranger:The Ranger is a hybrid class that has mastered exploration and the natural world. Part martial warrior, part scout, and part spellcaster, they can be versatile party members, able to provide ranged and melee damage, control spells, and heaps of utility. mid
Rogue:As the name implies, the Rogue is someone who doesn't necessarily worry about rules when pursuing their goals. They're happy to pick locks, skulk in the shadows, hide messages in secret DnD languages, and surprise enemies with a stab from behind. A Rogue can play the role of scout, thief, or deadly assassin, depending on your preference. good
Paladin: The Paladin is a charismatic class that, once they've sworn their holy oath to a divine god or cause, combines divine spellcasting with good old-fashioned melee fighting. Their high Charisma means they often take on leadership roles, juggling the party face role along with healing, damage, and defense.
Sorcerer: Unlike other spellcasters, a Sorcerer has their magic granted through natural means; their powers come from raw ability. This unusual entry into the world of magic grants them a particularly impressive skill - the power to edit a spell in their repertoire as they cast it. Sorcery Points can make your spells snappier, sneakier, or generally more explosive. alright
Warlock:The Warlock is a Charisma spellcaster that formed a pact with an otherworldly patron, who in turn granted them bombastic spellcasting powers. Each Warlock has a different gimmick depending on the Warlock patron they've allied with. That could be a hellish fiend, a mischievous fey, or an unknowable horror from deep underwater. ok
Wizard:The Wizard is a studious magical genius who can access more spells than any other D&D class. Armed with their unique spellbooks, they have a range of battle strategies at their weave-powered fingertips. mid
Psion:The Psion is fifth edition's first entirely new class since the Artificer, and it's currently undergoing public playtesting. These adventurers are all about mind over matter, and their defining feature is a pool of Psionic Energy Dice, which can be spent to represent the Psion exerting their extraordinary mental energy. Though this class does have the potential to deal damage, it mainly focuses on controlling the battlefield. dont know
ALL THE RACES IN DND ARE
Aasimar:Thanks to a shared ancestry with celestials, each Aasimar is blessed with divine looks and abilities. They're naturally resistant to necrotic and radiant damage, plus they're gifted healers who can roll d4s equal to their proficiency bonus to restore a creature's HP.
Dragonborn:Their signature Breath Weapon helps in that department, too. Able to exhale a force of destructive energy that deals 1d10 damage on a failed Constitution saving throw, they've got an ace in the hole straight out of the gate. Its damage and difficulty class will increase as they level up, and your choice of Draconic Ancestry will determine its damage type, as well as your character's damage resistances.
Dwarf:Originally members of cave-dwelling clans, the DnD Dwarf species has a reputation for durability and a handy way with stone. Mechanically, this manifests as a resistance to poison damage and advantage on saving throws against being poisoned.
Elf:Tall, sleek, and pointy-eared, The DnD Elf is a graceful being, most at home in ethereal forests. Their Darkvision and proficiency in either Insight, Perception, or Survival make them excellent stealthy scouts. Elves also have advantage on saving throws against being charmed, and they enter trances instead of going to sleep at night.
Gnome:Vibrant and expressive, DnD Gnomes are often styled as a curious and cunning race that enjoys the thrill of adventure. However you choose to roleplay them, all Gnomes gain the same basic benefits - Darkvision, plus advantage on all Intelligence, Wisdom, and Charisma saving throws.
Goliath:A DnD Goliath may only be slightly bigger than your average human, but they have strength that rivals their Giant ancestors. They're as durable as granite, and they make for great martial characters.
Halfling:Halflings are almost identical to the Hobbits of Tolkien's Middle-earth, though without the thick foot hair and round front doors. Living in peaceful, bucolic communities usually hidden from the conflicts of the world, they're cheerful and curious.
Half-Elf:Born of Human and Elf parents, DnD Half-Elf characters take bits from both of their ancestral lines. Thanks to their Elf lineage, they have Darkvision and are immune to being put to sleep. They also have the versatility of Humans, which gives them proficiency in two extra DnD skills.
Half-Orc:Their famed physical might is realized through their Relentless Endurance and Savage Attacks. The first ability means that, should a Half-Orc be downed in battle, they can immediately bounce back with one HP. Savage Attack, meanwhile, lets them roll an additional attack die whenever they land a critical hit - perfect for massive bursts of damage.
Human:DnD Human characters are variable and adaptable folks, who ambitiously explore the land for both personal gain and altruistic devotion. Their lives are short, but their empires are enormous.
Humans are by far the most versatile of the common species. The 2014 version gives you complete control over your ability score increases, and the popular Variant Human gains a feat for free straight out of the gate.
Orc:While they're stereotyped as villains in a lot of fantasy media (including past editions of D&D), the Orc 5e has as much right to be a heroic adventurer as anyone else. The Half-Orc's large teeth, green skin, and physical might are all inherited from this species.
Tiefling:While there are a vast number of Tiefling variants in D&D's many books, the 2024 variant of 5e presents three. Abyssal Tieflings are resistant to poison damage, and they learn Poison Spray, Ray of Sickness, and Hold Person. Chthonic Tieflings are resistant to necrotic damage, and they learn Chill Touch, False Life, and Ray of Enfeeblement. Finally, Infernal Tieflings have fire resistance, and they'll learn Fire Bolt, Hellish Rebuke, and DarknesS
IN DnD THERE IS REGURALY ONE DUNGEON MASTER AND 4-6 PLAYERS. IN A GAME THE DUNGEON MASTER GUIDES YOU THROUGH THE GAME AND CONTROLS IT.
IN A ADVENTURE THERE ARE ENCOUNTERS THE DUNGEON MASTER DESCRIBES A SCERNARIO TO YOU THEN YOU SAY WHAT YOUR CHARATER WOULD DO IN THIS SITUATION.THEN YOU ROLL A DICE AND DEPENDING ON THE NUMBER YOU GET YOUR DUNGEON MASTER WILL TELL THE RESULT OF YOUR ACTION AFTER THAT IT ALL LOOPS AGAIN.
IN A CAMPAIGN THERE ARE MULTIPLE ADVENTURES A CAMPAIGN COULD GO ON FOREVER
DnD IS ON EVERY MONDAY AFTER SCHOOL FROM 4-5 O'CLOCK IN THE EDEN CENTRE WITH MS.MULLINS.
GO DOWN TO SEE MEME.