Programming with Game Engines
Programming with Game Engines
Learnt how to program games using Game Engine and different game programming techniques and design pattern as well as use them in game engines.
Project Deliverables:
Multiplayer Game with additional features.
Program common features found in games such as sound of movement and character
Sounds for movements for varying surfaces.
Character Animation using Blend Trees
Adjustment of Third-Person Camera.
Created a multiplayer game with features such as matching players to a room based room name or maximum number of players.
Outcome of the Project:
Create a multiplayer game with additional features.
What I learnt from the project:
I learnt a lot from the project as this is my first time touching on the development of a multiplayer game. Through the project, I was able to learn how a multiplayer game works and how features such as matching rooms through servers could be implemented. Next, I also learnt about design patterns used in programming such the Singleton Pattern as well as practices such as having a Manager script to hold code that will be used in different scenes.
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