Game Math & Physics
Game Math & Physics
Learnt about mathematics and physics concepts, principles and formulas used in game development, such as simulating rigid-body collisions using momentum and energy to simulate realistic motions in games.
Project Deliverables:
Pool game with additional features that does not use the physics engine to work.
I was to complete a pool game with movements influenced by physics without the use of the physics engine in Unity. The calculations of vectors and matrixes in the game were also done using formulas. In addition, I was also to add in additional features for the pool game to improve playability. A presentation of my game and the code is included above for viewing.
 Outcome of the Project:
A pool game that runs without physics engine and uses code for physics and math calculations involving vectors and matrixes.
What I learnt from the project:
Firstly, I learnt quite a bit about the math and physics used in games and how they work. For example, vectors and how they are used in calculating the position of an object in the game as well as the movement of an object. This gave me a better understanding of how physics is used in developing games and how to utilize to get the physics effect that I want. Next, I was able to gain a deeper understanding of math and physics concepts such as Archimedes' principle or momentum through the work done in the subject. It was pretty enriching as I got to learn new concepts and how to apply in game through code.