Canvastera is a platform where users can "dive into the world of creativity and design your own multimedia posters: use any media that sparks imagination - whether it's images, videos, embeds, or even a blend of all!" (Canvastera, 2023). Also, users can "express ideas with ease by combining any images, graphics, audio, video, embeds, voice, linked content, 3D objects, wallpapers, text and beyond on one Digital Multimedia Poster" (Canvastera, 2023). This platform also offers a drag-and-drop interface, allowing users to create visually appealing posters without requiring advanced technical knowledge. In addition, users can easily share their posters with a permanent safe unique link for anybody to use.
How to use Canvastera- Tutorial
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Pros and Cons:
Pros:
Increases Motivation:
The use of Canvastera can boost student engagement, since such a multimedia tool appeals to different learning styles. According to Gilakjani (2012), " Multimedia provides a complex multi-sensory experience in exploring our world through the presentation of information through text, graphics, images, audio and video, and there is evidence to suggest that a mixture of words and pictures increases the likelihood that people can integrate a large amount of information." Following this idea, visual learners could profit from pictures and graphs in the posters. Also, auditory students can engage with embedded audios as well as kinesthetic learners, who can actively design and arrange content. This multisensory approach may support students' needs and create a more inclusive learning environment.
Enhances Retention:
For Gilakjani (2012), multimedia tools "increase memorability, as rich media materials lead to better encoding and easier retrieval." This seems to relate to Canvastera, as it integrates multimedia elements, which could aid students in processing and storing information more effectively in the long-term memory. This is particularly beneficial to learners, since they are exposed to the target language in multiple formats, which can help students grasp meaning more effectively. Moreover, varied multimedia features can reinforce vocabulary, grammar and pronunciation, which makes the internalization of language structures more effective.
Promotes Autonomy:
According to Gilakjani (2012), "In a multimedia environment, students will become more active and autonomous. They will be engaged in the language learning effectively via the attractive pictures, animation or sound. They collaborate with their classmates to solve a problem or complete a project in a relaxing environment. Students can learn on their own according to their plans or purposes and teachers can act more as a guide rather than a knowledge-giver. " This insight could reflect Canvastera's approach, which encourages learners to become active and autonomous by creating their own multimedia posters. This autonomy may not only give students freedom of choice but also help develop problem-solving skills, since learners will decide on the organization and selection of content and ideas.
Cons:
Cognitive Overload:
Canvastera could contribute to cognitive overload, which "represents the load that performing a particular task imposes on the learner’s cognitive system and is determined by the interaction of environment, learner, and task characteristics" (Königschulte, 2015). The abundant number of interactive elements may overwhelm students' working memory capacity. This can lead to a reduction of attention and hinder information processing, which can affect student overall academic performance. Therefore, careful selection of elements in Canvastera posters is key to prevent cognitive overload so that students engage with the material effectively.
Time-Consuming:
The creation of Canvastera posters can be time-consuming, since the platform does not provide ready-made templates so users have to start from a white poster each time. For Youngblood (1992), "a considerable amount of time is needed in the beginning of the development stage of multimedia projects to orient team members to their job tasks." This quote may highlight a common challenge in multimedia projects: the significant amount of time invested. This can relate to the time-consuming nature of using Canvastera, where the absence of templates can make the creation process slower and more demanding.
References
Canvastera. (2023). Home. https://canvastera.com/
Gilakjani, A. P. (2012). The significant role of multimedia in motivating EFL learners’ interest in English language learning. International Journal of Modern Education and Computer Science, 4(4), 57–66. https://doi.org/10.5815/ijmecs.2012.04.08
Königschulte, A. (2015). Sound as affective design feature in multimedia learning—Benefits and drawbacks from a cognitive load theory perspective [Conference paper]. In Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA).
Youngblood, P. (1992). Issues in the development of multimedia courseware. In J. G. Hedberg and J. Steele (eds), Educational Technology for the Clever Country: Selected papers from EdTech'92, 93-101. Canberra: AJET Publications. http://www.aset.org.au/confs/edtech92/youngblood.html