IBP (INTERNET- BASED PROJECTS)
According to Hockly & Dudeney (2007), Internet-Based Projects are units of work that "involve the use of the Internet over a series of lessons. (...) In the context of doing a project work, the Internet can be thought of an enormous encyclopedia because it gives our learners quick access to a wealth of information which they can use to carry out their project tasks" (p. 44-45). Such project tasks can range "from a simple low-level project like making a poster presentation about a famous person to high-level investigative work where learners research a subject and present polemical views and opinions in a report or debate" (Hockly & Dudeney, 2007, p. 45). These projects are "more often than not, group activities, and, as a result, lend themselves to communication and the sharing of knowledge, two principal goals of language teaching itself. The use of projects encourages cooperative learning, and therefore, stimulates interaction" (Hockly & Dudeney, 2007, p. 44). In addition to this interaction, ss' engage in critical-thinking tasks, where "learners are not required to simply regurgitate information they find, but have to transform that information in order to achieve a given task" (Hockly & Dudeney, 2007, p. 44). To
To prepare an Internet-Based project work, the authors suggest the following steps:
"Choose the project topic. Will your learners be researching famous people, an event or an issue?
Make the task clear. What information will they need to find: biographical, factual, views and opinions?
Find the resources. Which websites will your learners need to visit? Do these websites contain the information they need and are they at the right level? (...)
Decide on the outcome. What is the final purpose of the project? For example, will your learners be making a poster, a presentation or holding a debate?" (Hockly & Dudeney, 2007, p. 45).
What is a Webquest?
According to Hockly & Dudeney (2007), a webquest is "a mini-project in which a large percentage of the input and material is supplied from the Internet" (p. 54). Other authors, such as Yavelverg (2025) would add to this definition the inquiry-based nature of webquests, which provide "students with structured, task-driven activities that require critical thinking, collaboration, and problem-solving."
What types of webquests are there?
Bernie Dodge identifies two types of quests:
"Short-term webquests. At the end of a short-term webquest, a learner will have grappled with a significant amount of new information and made sense of it. A short-term webquest may spread over a period of a couple of classes or so, and will involve learners in visiting a selection of sites to find information, and using that information in class to achieve a set of learning aims.
Long-term webquests. After completing a long-term webquest, a learner will have analysed a body of knowledge deeply, transforming it in some way. They will have demonstrated an understanding of the material by creating something that others can respond to, online or offline. This is the big difference between long-term webquests and short-term webquests: learners have to transform the information they acquire, turning it into a new product: a report, a presentation, an interview and a survey" (Hockly & Dudeney, 2007, p. 54).
What are the advantages of using webquests?
For Abdallah (2021), "using webquest strategy is significantly important because it can help to create the distinguished teacher of the future. For students, it might help with: (1) improving students’ motivation to learning; (2) developing thinking skills; (3) encouraging cooperative learning; and (4) supporting their language learning" (p. 84).
What makes webquests different from projects in general?
What makes webquests different from projects or simulations is the fairly rigid structure they have evolved over the years" (Hockly & Dudeney, 2007, p. 54). This structured format is the following:
"Introduction: Sets the stage for the quest, introducing the scenario and objectives" (Yavelverg, 2025). In this step, Hockly & Dudeney (2007) suggest "giving background information on the topic and, in the language learning context, often introducing key vocabulary and concepts which learners will need to understand in order to complete the tasks involved" (p. 54). Some examples of activities include "visuals to activate prior knowledge, some questions to set your students thinking and to motivate their interest, or even some quotes to illustrate the topic" (Ledesma, 2017, p. 5).
"Task: Clearly defines what learners need to accomplish" (Yavelverg, 2025). In this step, "it is necessary to say clearly what students will need to do after they complete the quest. That means that once they have explored the web, finished some research, practised some language or even played some games with the target language, they will be able to apply the concepts and language used in a final product. This final product does not need to be done with technology at all. It may very well be an oral presentation, a role-play, a puppet show or even a poster to display in the classroom, among many other possibilities" (Ledesma, 2017, p. 6).
"Process: Outlines step-by-step guidance and resources" (Yavelverg, 2025). For Ledesma (2017), "The process section is where The teacher will provide students with the necessary links to the websites he/she wants them to explore, and will assign to them what activities they must complete with each website. This may include completing a task sheet created by the teacher, answering some questions, taking notes, making mind maps with the information they find, or just clicking on the right answers of some online grammar exercises. The kind of activity will depend on the teacher’s purpose and on how relevant the input is for the final task. In this section, teachers must apply the necessary criteria to select the appropriate websites" (p. 6).
"Evaluation: Provides rubrics or metrics for assessing performance" (Yavelverg, 2025). "The evaluation stage can involve learners in self-evaluation, comparing and contrasting what they have produced with other learners, and giving feedback on what they feel they have learnt and achieved" (Hockly & Dudeney, 2007, p. 56). "For this purpose, it is necessary to set clear assessment criteria that reflects the purpose of the webquest. For example, teacher can state if they are assessing their students’ accuracy in the use of a given structure, the use of specific vocabulary or the proper organization of a written text, depending on the main objective of the final task. In addition to this, many webquests also include a conclusion section, where the teacher writes a follow-up message to close the project. Sometimes this section is also accompanied by audiovisual materials as a kind of reward to be seen once students finish the whole process" (Ledesma, 2017, p. 6).
Such a structured format "has remained effective because it promotes engagement and higher-order thinking skills. However, with advances in AI, we can now move beyond a fixed structure to a more dynamic and responsive learning model (...). AI now has the power to elevate webquests from static, instructor-designed activities to dynamic, evolving experiences tailored to each learner. Some key innovations include:
Real-Time Adaptation: AI adjusts content and activities based on learner progress and responses, offering personalized recommendations.
Enhanced Collaboration: AI-powered discussion forums and group assignments enable seamless collaboration between learners from different locations.
Interactive Simulations: AI-driven simulations allow learners to experiment with real-world scenarios, reinforcing experiential learning.
Assessment Evolution: AI can provide instant feedback and performance-based evaluations, eliminating the need for traditional multiple-choice assessments." (Yavelverg, 2025).
To explore the example, click here.
REFERENCES
Abdallah, M. (2021). Computer-Assisted Language Learning (CALL) for 4th Year EFL Student Teachers. [Review of Computer-Assisted Language Learning (CALL) for 4th Year EFL Student Teachers.].
Hockly, N., & Dudeney, G. (2007). How to Teach English with Technology (J. Harmer, Ed.; pp. 44–70) [Review of How to Teach English with Technology]. Pearson Education.
Ledesma, P. (2019) Useful digital tools for the inclusive classroom.
Yavelverg, J. (2025). The Evolution of WebQuests: From Inquiry-Based Learning to AI-Powered Engagement [Review of The Evolution of WebQuests: From Inquiry-Based Learning to AI-Powered Engagement]. Flycloudsolutions.com.