Examples: Adnachiel, Ambriel, Arene, Executor, Exusiai
Ability Score Increase. The recommended starting ability score increase for Sankta is: Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Alignment. Sankta are almost exclusively lawful. Those that do not follow the rules are often cast out and shunned by Sankta society.
Size. Sankta are often around 5 or 6 feet in height. Your size is medium.
Speed. Your base walking speed is 30 feet.
Firearms Training. You have proficiency in all martial ranged weapons, as well as all firearms. You gain a +1 to all attack rolls made with such weapons, and ignore the loading property of such weapons.
Firing Drill. If you have not yet moved during your turn, you may use a bonus action to grant yourself advantage on all ranged weapon attack rolls until the end of that turn. If you do, you may not move during that turn.
Suspicion. You gain proficiency in the Investigation and Insight skills.
Exusiai is a loud-mouthed, gun-toting Sankta who works for Penguin Logistics as an escort, bodyguard, or anything else required of her. Rhodes Island often hires her for her ability to provide powerful ranged cover for their operations.
At 5th level, Exusiai could be a fighter, taking the Archery Fighting Style at 1st level and relying on light armour and Dexterity for defence; Dexterity, Wisdom and Charisma are her most important attributes. At 3rd level, there are a number of options that would be good subclasses for reflecting her skills. The Samurai reflects her friendly personality, ability to insert herself into any group, handle difficult business situations and put out highly accurate fire. Alternatively, the Brute or Champion allows her to put out higher damage, while the Sharpshooter focuses on her shooting skills. If using feats, Sharpshooter is a must-have for any ranged damage dealer, massively improving her damage, as well as accuracy against targets in cover.
Examples: Mostima