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Leading SME: Jack
Marksmen are certified with the use of long rifles, generally chambered in higher calibers, in order to extend the range of a standard rifleman squad. This certification includes familiarization with various barometric and weather measuring equipment, usage of range cards and rangefinders, as well as the ability to spot and designate range landmarks to assist shooters.
To demonstrate adequate knowledge of scope adjustments
Demonstrate knowledge of basic ammunition types and purpose
Knowledge of basic marksman equipment
Vector 21, Kestrel 4500NV, ATragMX, Rangecard
Demonstrate adequate performance as a marksman
To effectively use a Marskman rifle to assist your team and unit
Knowledge of kit, knowing mission essential equipment for all combat situations
Preferred rounds are italicized
7.62x51mm NATO
M80 standard ball round
M118LR - Basic long range round
Mk316 Mod 0 - improved long range round
Mk319 Mod 0 - Barrier defeating round
M993 - Armor piercing round; unstable at distance
8.6×70mm (.338 Lapua)
.338 Lapua Magnum (LM) - standard ball round
.338 API526 - armor piercing incendiary round; unstable at distance
.338 300gr lapua scenar - long range round
7.62x67mm rounds available for the URL
Mk 248 Mod 0 - Long range round
Mk 248 Mod 1 - An improved long range round
Berger OTM - more improved long range round
6.5×48 mm
6.5mm ball - Standard Round
6.5mm Creedmoor - Long range round
6.5mm HPBT Senar - Long range round
PageUP/Down to adjust by +/- 0.1
scopesLeftShift and PageUP/Down to adjust +/- 1.0
LeftCtrl and PageUP/Down to adjust by +/- 0.1
LeftCtrl, Left Shift, and PageUP/Down to adjust by +/-1.0
Range Finding using the Vector21
Press and hold TAB and R until a red square appears
Release both keys
Display will show azimuth in degrees on the left, distance in meters on the right
Optional skills (not required, but helpful)
Distance and azimuth between two targets
Press and Hold TAB until the azimuth appears
Sight the circle on the first object and tap R while further holding. the first measurement is confirmed ("1-p" = first point)
Sight the second object and release TAB
Measuring horizontal and vertical distance
Press and hold R until the red pointing circle appears
Sight the circle on the object and tap TAB once. The first measurement is confirmed ("1-p = first point)
Sight the second object and release R
Tab TAB once and press and hold it again until the azimuth appears
Sight the circle on the object and tap R while holding TAB
Sight the fall of shot and release TAB
left side will display left/right correction value in meters
right side will display add/drop correction value in meters
Open the Kestrel and navigate use the up and down arrows to navigate to User Screen 2
Note the data on this screen, temperature in C, barometric pressure in hPa and relative humidity percentage
Navigate to Wind SPD m/s screen using the arrows
Press Shift + K to open wind direction indicator
Face into the wind and ensure your surroundings are clear of objects, trees, buildings, bushes
Note the wind speed on your kestrel and the clock direction you are facing
Ex: 1.1 M/s at 11 o'clock
Open AtragMX, navigate to the bottom right of the screen and open GunList
Locate and select your ammunition type and select Open Gun
NOTE: Only ACE3 ammunition types are listed in the gun list. RHS/NIArms are not listed.
Navigate to the Atmosphere tab
Input the data you collected on User Screen 2 of the Kestrel 4500NV
Navigate to the target data tab
Latitude is automatically updated for each map
When rang finding with the Vector 21, inclination angle, direction of fire and distance are automatically calculated
Input wind direction and speed previously calculated using the Kestrel 4500NV
Target speed calculation (optional, for moving targets)
To calculate your target's speed, go to Options and use the Target Speed Est tool
Input the target range, number of mil-dot's move and the elapsed time
click done
Understanding the AtragMX calculations
Elevation
add hold and cor together and adjust your scope to the total value
Windage
add wind, cor and spin together and adjust your scope to the total value
Lead (moving targets)
Do NOT adjust your scope to this value. Move your crosshair off-center to the value given
Calculate your distance to the target and the current temperature
Find the appropriate elevation adjustment
The rangecard allows for rapid estimations of scope adjustments for rapidly evolving engagements and is not intended for use as a ballistics calculator
Candidates and instructors will work on basic competency skills and practicing the skills covered in Phase I.
Candidates should ask questions, seek guidance from peers and instructors and hone their skills.
Candidates may use any semi-automatic, mid-caliber marksman rifle
The candidate will be given up to 40 targets, 32 hits is a pass.
Candidates will have 1 shot to hit each target.
Candidates will receive no coaching of any kind from instructors
Target ranges vary between 200 and 900 meters.
The course will start with a control target at a range of 250 meters.
The shooter will be told that his target is high or low priority if target is (high) then scope adjustment must be instant. If the target is (low) then the shooter will be given time on their assessment on target. (this is because in operations you won't have much time to prep)
There will be 40 targets for the shooter to hit. To pass this qualification you need to hit 32 out of the 40. Due to being a 40 target range only 5 candidates at one time can participate.
The range to the target is preferably between 200 and 900 meters, but never more than 900m.
There should be a minimum of 32 targets and no more than 40.
There will be different shooting locations where the shooter will take their shots.
Targets should be spaced out approximately 50-150m.
Targets should be set up on random terrains to assist in the randomness of the enemies locations .
Course should start with a 250m "control target" that is not graded to ensure the candidate understands the instructors and to address any technical issues they may have.
All targets should be set up in "real world" scenarios.
Targets may be partially obscured by buildings, bushes or behind objects.
Do NOT place every target in the open.
Procedure
The instructor will provide a bearing and range to the target.
The candidate will describe the target in detail.
The instructor will confirm or correct, after which the candidate has 20 seconds to fire the shot.
The instructor will provide a hit or miss call after each shot.
Priority targets may be given when targets are in close proximity of each other. 20 seconds will be granted for the first target, after which the candidate will have only 5 seconds to fire at the second, "priority target".
Last updated: 8 January, 2021