Playtesters
This is a page that includes a list of people who have volunteered to playtest romhacks.
You can do so at https://forms.gle/LjfVicZ32XFRBg9w9.
(Note: Playtesters are asked to say whether they're able to run Parallel plugin or not because it's very hardware demanding and not everyone can use it. However, they will use whatever plugin you ask them to, so people who can use Parallel plugin will also playtest on ANGLE GLideN64/OGRE or others if needed. See more info about plugins in the Plugin Guide.)
@makimoke
Provides constructive criticism detailing a level's flaws and ideas on how to improve them.
Uses Parallel Launcher.
Can run Parallel plugin.
Tests levels ranging from casual to low end kaizo (tiers 1-2) difficulties.
Can playtest once a week.
"I might be busy with my own non-SM64 projects from time to time, but I can always be joined and talked to in Discord to plan for a playtest, either through the community's discord server or through DMs.
Most of my streams on Twitch will be for playthroughs of completed hacks, so live test plays would be done on Discord itself, or done on my own through a YouTube video shared to the creator.
Depending on what a creator needs, I can do a simple playthrough, with or without voiced commentary, or I can give proper, extensive criticism on gameplay, visuals, and music, as well as give feedback on how to improve them (save maybe for music as I'm not well versed in seq64)."
@cryogeon
Provides a playthrough with live reactions (using both text and voice commentary).
Uses Project64 3.0.1-N or 1.6.
Tests levels ranging from casual to low end kaizo (tiers 1-2) difficulties.
Playtesting schedule can vary.
"Rawr!"
@thecozies
Provides constructive criticism and tips for performance improvements on console.
Uses console.
Tests casual difficulty hacks.
Playtesting schedule can vary.
"I can give specific level design feedback, but most of my help is likely best from helping identify problem areas and solutions for console compatibility."
@robotniksineffableusernamemachin
Does live Discord streams if desired (might need to be muted sometimes).
Otherwise, provides constructive criticism and moderate bug hunting, with screenshots and video if needed.
Uses Parallel Launcher.
Can run Parallel plugin.
Tests casual and light kaizo difficulty hacks.
Can playtest at any time.
@andrewsm64
Can provide both live reactions (using voice), and constructive criticism.
Can play on Parallel Launcher, Project64 1.6 or console.
Can run Parallel plugin.
Can test hacks of any difficulty.
Playtesting schedule can vary.
@thanatos4766
Provides constructive criticism detailing a level's flaws and ideas on how to improve them.
Uses Project64 3.0.1-N.
Tests levels ranging from casual to low end kaizo (tiers 1-2) difficulties.
Can playtest multiple times a week.
"While I am willing to playtest low-end kaizos of tier 1-2 , it may take me a fairly long time to complete them, especially compared to more skilled players like Andrew for example, so do take that into consideration.
If you'd prefer that I stream the hack (without voice), instead of doing an offline playthrough while making notes about my thoughts, I don't mind doing that, although I may not always do it."
@daokha
Can provide both live reactions and level breakdown if preferred.
Uses Parallel Launcher and Project64 1.6.
Can run Parallel plugin.
Tests casual and light kaizo difficulty hacks.
Can playtest multiple times a week.
@thereverseroftime
Provides constructive criticism detailing a level's flaws and ideas on how to improve them.
Uses Parallel Launcher and Project64 1.6.
Tests hacks of any difficulty except super kaizo.
Can playtest at any time.
@imagiknight
Provides constructive criticism detailing a level's flaws and ideas on how to improve them, in VC with the creator if possible.
Uses Parallel Launcher
Tests casual difficulty hacks.
Playtesting schedule can vary.
"I can find project 64 if need be, but please don't ask me to build SM64 PC, I can't get that shit to work for the life of me, and I already tried it for Archipelago."
@hugecake
Provides any kind of playthrough/criticism as requested, but can likely only test individual stages (like 4-5) unless the game is shorter and/or easier.
Uses Project64 3.0.1-N.
Tests hacks of any difficulty.
Playtesting schedule can vary.
@logangamez8989
Provides any kind of playthrough/criticism as requested, but can likely only test individual stages (like 4-5) unless the game is shorter and/or easier.
Uses Project64 3.0.1-N.
Tests hacks of any difficulty.
Playtesting schedule can vary.
"I’d like to playtest hacks because I like Sm64 hacking and am looking to play some hacks anyway"
Hoshimiya Ayamu#3904
Provides a simple video playthrough.
Uses Project64 1.6.
Can test hacks ranging from casual to medium kaizo (Tiers 3-4).
Playtesting schedule can vary.