Date: 4th and 5th December 2027
Days: 2 day
Rounds: 5
Points Level: 2345
Time on Clock: 60 minutes
Where: Wayland Games, Unit 3a London Brentwood Commercial Park, Tilbury Road, West Horndon, CM13 3LR, GB
Scoring System: King of Herts
More Details: Core Tournament Pack
Links:
Kings of War Masters
Facebook Event
Mantic Companion Event
Mantic Companion List Submission
Mantic Companion Live
For further info please read The Core Tournament Pack
Tickets are £40 - now on sale, available via PayPal (friends and family payment) to: shroudofthereaper@gmail.com
To avoid delay in the confirmation please note in payment ‘Shroud of the Reaper’ and your name as it should appear in the Rankings.
Players must be aged 16 or over.
Max capacity for tournament is 30 Players
The timings will be:
11:00 Venue Opens
11:15 Registration
11:30 Round 1
14:00 Lunch
14:30 Round 2
17:00 Round 3
19:15 Award
Army lists must comply with the current Kings of War Version.
Your Army must be chosen from one of the official Force Lists:
The most recent FAQ and Errata will be in effect.
List to be in no later than 23:59 7 days before the Tournament.
Please use https://companion.manticgames.com/kings-of-war-list-builder/
or email to shroudofthereaper@gmail.com
Tournament Points on win (5 points), lose (1 points) or draw (3 points)
Then deciders on:
Scenario Points
Kill Points
Scenario Point attrition
Kill Point attrition
Strength of Schedule
Non-unique Warlord or Champion gains Cloak of Death, unless already has it, in which case gains Dread (+1).
Its time to Claim your Presents so rush to "mine" them like the little kids we all are
As you get up you gather the presents via Stockpile
Then its a rush to open your presents in Protect and Raze
Like an easter egg hunt, you go out and grab all the remaining presents in Everybody's Fool/Barren or Fertile lands
Once you have gathered all your presents you want to get yourself Squared Away, in a nice safe place
See Tournament Scenarios for further info on the different balancing adjustments.
Light the Beacons (Objective Scenario) P74
For this scenario, you will need objective markers that can be replaced with Markers from Each player to see who is currently holding them.
you may wish to decide which player is lighting the beacons (as a warning) and which is trying to keep them from burning.
Before rolling off to choose sides, place one Objective Marker in the exact centre of the board and then the players take it in turns placing Objective Markers until both players have each placed three Objective Markers. Roll off to see who places the first Objective.
At the end of their turn, each player can choose to claim (a present) any Objective Markers which they control. Mark the Objective Marker with a suitable token for the player that has claimed it.
Objective Markers claimed by a player remain under that player’s control, even if no scoring units are within 3”, until claimed by an enemy unit.
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each claimed Objective Marker.
Before rolling off to choose sides, place 3 piles of Loot Counters on the centre line of the board.
One pile of 3 Loot Counters must be placed in the exact centre of the board (or as close to it along the centre line as possible), and then players place one more pile of 2 Loot Counters each along the centre line, rolling off to see who places theirs first.
Loot Counter Piles cannot be placed within 12" of each other or within 3" of Blocking Terrain.
There will now be 7 Loot Counters on the table, a Centre pile of 3 Loot Counters and two piles of 2 Loot Counters each.
A Unit can only pick up one Loot Counter from each pile per turn (so centre Loot Counters would take 3 turns to pick them all up).
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each Loot Counter you hold.
After rolling off to choose sides, place one Objective Marker in the exact centre of the board. The players then place three more Objective Markers 6” from the centre line on their opponent’s half of the board, rolling off to see who places theirs first. Take it in turns until all the Objective Markers have been placed.
You cannot remove the Central Objective, or Objective Markers on your own side of the table. VP can be accumulated from Round two onward and are as follows:
1VP for each Objective Marker you control on your opponent’s half of the table at the end of your player Turn. Claimed Objective Markers on your opponent’s half of the board are then removed from play.
1VP if you control the central Objective Marker at the end of the game.
1VP for controlling each of the Objectives on your side of the table at the end of the game.
This scenario use 10 buff counters (each player has one 2, two 1's and two 0's) and an Objective Marker
The Objective Marker is placed in the exact centre of the board (or as close to it along the centre line as possible).
After rolling off to choose sides, roll off to see who places the first Bluff Counter. The players take it in turns to place one Bluff Counter of their choice (marked side down) fully on their opponent's half of the board, following the same placement restrictions as Objective Markers.
At the end of the game, all bluff Counters are flipped to reveal their value. Bluff counters are treated as Objective Markers from this point on.
Victory Points at end of game
1 Victory Point for each Bluff Counter marked with a 1 that you control
2 Victory Points for each Bluff Counter marked with a 2 that you control
Bluff Counter marked with a 0 are not worth any VP.
This scenario use 10 buff counters (each player has one 2, two 1's and two 0's)
After rolling off to choose sides, roll off to see who places the first Bluff Counter. The players take it in turns to place one Bluff Counter of their choice (marked side down) fully on their opponent's half of the board, following the same placement restrictions as Objective Markers.
The Bluff Counters are treated as Loot Counters.
When a Player Picks up a Bluff Loot Counter, the value of it is then revealed to both players.
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each Bluff Counter marked with a 1 that you hold
2 Victory Points for each Bluff Counter marked with a 2 that you hold
Bluff Counter marked with a 0 are not worth any VP.
Before rolling off for sides, roll off to pick one of the six 12" by 12" areas along the centre line that will score 2 VP.
The middle 12" (6" from each side of the centre line scores)
At the end of the game, divide the board into six 1'x1' squares straddling the centre line (6" from each side of the centre line).
Add up the total Unit Strength of each player's units within a rectangle. If a unit is straddling the line between two rectangles, it is considered to be in whichever square is covered by more than 50% of its base. If there is no clear majority, the unit is not in either zone.
The player who has the highest Unit Strength in each square controls it.
Victory Points are awarded at the end of the game as follows:
2 Victory Points if you hold the 2VP Square
1 Victory Point for each other square you hold.
See Balanced Scenarios for further info on the different balancing adjustments.
Difficult terrain - Rivers/Lakes/Fields - Height 1
Difficult terrain - Forests - Height 9
Obstacles - Height 2 does not block LoS
Blocking terrain - Height 9
Hills - Height 3
Player Round time: 60 min after which a player may not issue any orders or roll any dice, including for rules such as Regeneration.
Overall Round time: 2:30hrs – both players end game and workout winner from this point
Awards will be provided for:
1st Place
Best Reaper
Best Army
Address
Wayland Games, Unit 3a London Brentwood Commercial Park, Tilbury Road, West Horndon, CM13 3LR, GB
Google Maps:
https://share.google/izatQP1DaSD5TwcBO
what3words:
///noise.obey.bunk
Parking:
Two car parks are available at the front of The Wayland Games Centre, with additional gated parking to the side of the building that opens automatically upon arrival.
Wheelchair Accessible:
Open-plan store and gaming hall are fully accessible, with height-adjustable tables for added convenience.
Free Guest WiFi:
Enjoy free WiFi in our store, gaming hall and The Lounge. Instructions to connect are available in-store. Or, you can speak to a member of our friendly team for more information.
Food & Drink:
Extensive menu of food and drinks, including hot meals, sides, desserts, milkshakes, and vegan options. Order directly to your table via the kiosks or on your phone.
Public Transport
Walking distance of West Horndon Train Station or accessible from the A127 for drivers, with plenty of on-site parking!
Bus route from the station: The following route runs near the venue: 565
https://www.therailwayhotelwesthorndon.co.uk
The Railway Public House, 13 Station Rd, Brentwood CM13 3TL