Aces & 8s II
Date: 6th May 2023
Days: 1 day
Rounds: 3
Points Level: 2345
Time on Clock: 60 minutes
Scoring System: King of Herts
More Details: Core Tournament Pack
Withdraw
The optional withdrawal rules will not be used.
Why is it called: Aces & 8s?
In May Las Vegas came into being, the gamblers den.
The most famous gamblers hand of all consisted of the black aces and black eights. The pair of aces and eights, along with an unknown hole card.
Aces over 8s or the Dead Mans hand.
The hand held by Old West folk hero, lawman and gunfighter, Wild Bill Hickok when he was murdered while playing a game.Â
The Reaper - The Horseman
What is currently considered the dead man's hand card combination received its notoriety from a legend that it was the five-card stud or five-card draw hand, held by James Butler Hickok (better known as "Wild Bill" Hickok) when he was shot in the back of the head by Jack McCall in 1876, in Nuttal & Mann's Saloon at Deadwood, Dakota Territory. Hickok's final hand included the aces and eights of both black suits.
From there the Reaper got him and he rides on as one of his horsemen.
The Four Horsemen of the Apocalypse also have links to Blackjack and discovered the best playing strategy in the casino's Blackjack game.
The Scenarios
Gold Rush
Before rolling off to choose sides:
Place 7 Loot Counters on the board. The Players take it in turns to place one Loot Counter each. Roll off to see who places the first Loot Counter.
Loot Counters cannot be placed within 12" of each other or within 3" of Blocking Terrain.
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each Loot Counter you control.
Kill Zone
Place 2 objective markers 12" from the table edge along the centre line. Each Score 1VP for controlling it
Kill zones are 24" from the table edge and the area between 6" and 12" from the centre line
Think of them as shrunken Middle Section Control Zones
Box within the Middle 24" section, 12" from centre line to 6" from Centre Line (ie a 6" rectangle just outside the middle Deployment Zone are the Kill Zones
One your side scores 2 Victory Points
One Opponents Side scores 3 Victory Points
Victory Points are awarded at the end of the game as follows:
1 Victory Point for each Objective Marker you Control
2 Victory Points for controlling the Kill zone on your side of the table
3 Victory Points for controlling the Kill zone on the opposite side of the table
Protect and Raze
After rolling off to choose sides, place one Objective Marker in the exact centre of the board. The players then place three more Objective markers 6" from the centre line on their opponent's half of the board, rolling off to see who places theirs first. Take it in turns until all the Objective Markers have been placed.
You cannot remove the Central Objective, or Objective Markers on your own side of the table.
VP can be accumulated from Round two onward and are as follows:
1 Victory Point for each Objective Marker you control on your opponent's half of the table at the end of your player Turn. Claimed Objective Markers on your opponent's half of the board are then removed from play.
1 Victory Point if you control the central Objective Marker at the end of the game.
1 Victory Point for controlling each of the objectives on your side of the table at the end of the game
See Balanced Scenarios for further info on the different balancing adjustments.
The Results
Awards
Best Reaper
Winner: Max Dell
Best Army
Winner: Seb Reeves
See Balanced Scenarios for further info on the different balancing adjustments.