Shaking the Air Waves
We created our own in-game radio station that will play various dialogue lines and music over the course of the game to make the world a bit more immersive and enhance our world building.
Keeping count
We implemented a score system to track player progress and add a sense of achievement for setting new high scores.
Gearing up
We updated our watch and textured our gloves in order to make the hand models more visually interesting and to better fit with our games style.
doing some light remodeling
We created textures for a bunch of the furniture and the cabin to fit in better with our art style.
Squishing bugs
With most of the core of the game complete we went back and fixing various bugs and errors we had in order to smooth out performance, cleanup graphical issues, and enhance the feel of the game as we moved toward our final deadline.