Conceptualizing the UI
We created quick mock ups for how the different menus and UI would look.
Plotting out the gameplay loop
We conceptualize how the core gameplay loop will look like and how it will play out from a player perspective.
Animatics
We created animatics early on to show how we planned to take the direction of our game.
Storyboarding
We drew up storyboards to better visualize and showcase how the game would play out and how the trailer would setup the story for the player.
Refining the models
We updated and created new models for the core assets we wanted to have within the play space of our game environment and for player interaction.
Designing the player Space
We created concepts for the player space that would encapsulate how the player interacts with the game.
Creating the trailer
We assembled an early trailer to better showcase the vision we have for our game.