Demo of the game's audio, including all spacial interactions and conversations with NPCs.
I created an ambient background of ocean sounds as well as voice lines to accentuate important lines of dialogue.
I also composed a song with many different layers of instruments, most of which were assigned to certain recruitable characters. These instruments can only be heard in tandem with the song as the player nears the character, and the volume is based on proximity.
As the sole developer of this game, my main objective was to create a cute and fun experience where the player gets to build up the music layer by layer and hear different versions of it depending on where they go.