Skills: FMOD, Unity, Adobe Audition, Audacity, Reason, C# Scripting, Wwise
A visual novel about two time travelers discovering a lost star system. Released in March of 2023.
I created a dynamic music soundtrack that tells the players when important characters or events are near, a dynamic ambient environmental track that changes as the player moves through time, and sound effects that immerse the player and affirm when they're moving in the right direction.
A bullet hell where you are a turtle dodging pollution.
Released in September of 2023.
I created a dynamic music soundtrack that intensifies with the gameplay and sound effects in a bitcrushed style.
A game in which the player is a gas station attendant in a cosmic horror-esque world. Released in spring of 2022.
I worked on an ambient environmental track and sound effects to enhance the unsettling and yet seemingly normal atmosphere, and a small sample soundtrack that exemplified the supposed normalcy and boring feeling of a gas station at night.
A sound redesign of a cutscene from the game Blanc.
A sound redesign of gameplay from the game Endoparasitic.
Made (almost) entirely with my own foley.
A Unity tutorial game where the player is a child fighting giant, evil, sentient stuffed animals.
I created a dynamic soundtrack to convey to the player how close each type of enemy is, and sound effects to enhance the spooky atmosphere.