Personal Projects
TIP: Click on the title of the project to see the repository and source code and on Android icon for app link
Implemented a revamped and innovative version of the classic 3x3 tic-tac-toe game where every square is nested with a tic-tac-toe game inside it and players need to follow a brand new set of rules to win the game.
Three levels of Bots were implemented (Beginner, Regular and Pro) for a single-player mode.
Developed and published the game for the Android platform using Unity3D
Implemented managers, systems, and UI scripts and also worked on other elements like animations, generating sprite atlas, logo designing, and more.
Used profilers and built reports for asset optimization, code optimization, and memory management.
Integrated analytics using Firebase to receive active feedback on the game by adding custom events on all the screens and button clicks.
Integrated remote config (Firebase) to change some values on the fly (like enabling/disabling ads) without the hassle of rolling a new build.
Integration of Google ads (Not active at the moment. It will be activated using remote config once the target number of installations).
Successfully implemented Conway’s Game Of Life on a 2D Texture with all the rules and developing patterns like Blinker, Bee-hive, Tub, Pulsar, toad, and more using a seed that can be drawn by the player.
Revamped my older implementation of the game and published the game app on Google Play Store.
Created a cube using mesh formation method and mapped a dice texture to it.