"I'm passionate individual with 3 years of experience as a Unity Game Programmer in the professional game development industry. I have developed games for various platforms and devices. Excited to look for opportunities where I can grow, explore and elevate my skills and experience in the game development field."
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Work Experience
Game Developer (Programmer)
Gram Games | October 2022 - Present
Worked on a live Mobile Game called Merge Dragons which is available on Google Play Store, App Store, and Amazon Store.
The Game is developed in Unity Game Engine.
Worked on Feature development right from pre-production to its rollout which involves reviewing Game Design documents, Stress meetings, technical planning, Video code review, and more.
Fixed lots of bugs and most of them are currently live in the game. Furthermore, used Bugsnag and Crashlytics to investigate all the runtime exceptions and crashes like ANR and monitor all the logs on the release build.
Remote Config setup to change parameters on production builds, create variants, or simply configure a kill switch for a feature.
Followed a layered architecture to maintain separate branches for all individual task, get it tested by QA and then merge it to master using a Merge Request after approved code review. Git is used as the source control (with Fork) to carry out these operations in GitLab (Repository).
All tasks including feature development and bug fixes are developed in Sprint Cycles (Agile). In addition, have experience working on project management tools like Jira, Confluence, and more for updating the task on the sprint and documenting my investigations.
Participated in discussions like daily Triage for discussion of the bugs and their assignment, sprint planning, retrospective, tech meeting, and more.
Finally, have a good cross-team collaboration working and interacting with other disciplines to achieve a particular goal.
Game Developer Intern (Programmer)
Gram Games | July 2022 - October 2022 (3 Months)
This internship was an off-campus Study of my Master's course (MSC in Computer Games Technology at City, University Of London, checkout next section for more information)
Worked on converting all the GUI of the game from NGUI (Next-Gen UI kit) to UGUI (Unity UI).
Fixed bugs on a regular basis and Developer investigation.
Integrated Analytics Events in the game based on the list provided by the Business Intelligence team.
Prepared my Dissertation based on my internship work experience.
Unity Game Developer (Programmer)
Indusgeeks Solutions Pvt.Ltd | July 2018 - July 2021 (3 Years 1 Month)
Developed and managed game projects and simulations on various platforms such as WebGL, Android, Windows, and Mac Standalone on targeted devices such as mobile, desktop, and Oculus Quest.
Worked on plugins such as AR Foundation, Vuforia, and more.
Designed and built techniques for memory (RAM) optimization
Worked on code, memory, asset, draw call optimization using profilers, frame debugger
Developed systems in the main code base which are generic and modifiable when extended as per the project requirement.
Led the research and development of systems for OVR lips sync (Oculus VR) and OVR overlay and also created a tool for editor testing
Developed tools for editor testing and automatic data parsing to reduce time consumption.
Partnered with Art, Design, and Production teams to ensure schedules and goals met business and project needs.
Collaborated with other members of the team to deliver large and complex features on time and to a high standard
Identified and fixed code errors and game bottlenecks.
Ensured products conformed to high industry standards.
Education
MSc Computer Games Technology (Accredited by Tiga and BCS)
City, University of London | September, 2021 - January 2023
Modules
Term 1
Advanced Games Technology
Game Development Process
Object Oriented Programming in C++
Research Methods and Professional Issues
Term 2
Computer Game Architecture
Computer Graphics
Deep Reinforcement Learning
Digital Signal Processing and Audio Programming
Dissertation (Based on Internship)
Award by Tiga: Outstanding Post-Graduate of the Year
BE (Bachelor of Engineering) in Computer Engineering
University of Mumbai | July, 2014 - May, 2018
Modules
Semester 1
Applied Physic 1
Applied Mathematic 1
Applied Chemistry 1
Engineering Mechanics
Basic Electrical & Electronics Engineering
Environmental Studies (EVS)
Basic Workshop & Practice 1
Semester 2
Applied Physic 2
Applied Mathematic 2
Applied Chemistry 2
Engineering Drawing
Structured Programming Approach
Communication Skills
Basic Workshop & Practice 2
Semester 3
Applied Mathematic 3
Object Oriented Programming Methodology
Data Structures
Digital Logic Design and Analysis
Discrete Structure
Electronic Circuits and Communication Fundamentals
Semester 4
Applied Mathematic 4
Analysis of Algorithms
Computer Organization and Architecture
Data Base Management system
Theoretical Computer Science
Computer Graphics
Semester 5
Microprocessor
Operating System
Structured and Object Oriented Analysis and Design
Computer Networks
Web Technologies Laboratory
Business Communication and Ethics
Semester 6
System Programming and Compiler Construction
Software Engineering
Distributed Databases
Mobile Communication and Computing
Foreign Language - German
Network Programming Laboratory
Semester 7
Digital Signal Processing
Cryptography and System Security
Artificial Intelligence
Soft Computing
Project 1
Network Threats and Attacks Laboratory
Semester 8
Data Warehouse and Mining
Human Machine Interaction
Parallel and Distributed System
Digital Forensic
Cloud Computing Laboratory
Project 2
Personal Information
Location
London, United Kingdom
Date of Birth
16/08/1996