"I'm passionate individual with 3 years of experience as a Unity Game Programmer in the professional game development industry. I have developed games for various platforms and devices. Excited to look for opportunities where I can grow, explore and elevate my skills and experience in the game development field."


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Work Experience

Game Developer (Programmer)

Gram Games | October 2022 - Present

  • Worked on a live Mobile Game called Merge Dragons which is available on Google Play Store, App Store, and Amazon Store.

  • The Game is developed in Unity Game Engine.

  • Worked on Feature development right from pre-production to its rollout which involves reviewing Game Design documents, Stress meetings, technical planning, Video code review, and more.

  • Fixed lots of bugs and most of them are currently live in the game. Furthermore, used Bugsnag and Crashlytics to investigate all the runtime exceptions and crashes like ANR and monitor all the logs on the release build.

  • Remote Config setup to change parameters on production builds, create variants, or simply configure a kill switch for a feature.

  • Followed a layered architecture to maintain separate branches for all individual task, get it tested by QA and then merge it to master using a Merge Request after approved code review. Git is used as the source control (with Fork) to carry out these operations in GitLab (Repository).

  • All tasks including feature development and bug fixes are developed in Sprint Cycles (Agile). In addition, have experience working on project management tools like Jira, Confluence, and more for updating the task on the sprint and documenting my investigations.

  • Participated in discussions like daily Triage for discussion of the bugs and their assignment, sprint planning, retrospective, tech meeting, and more.

  • Finally, have a good cross-team collaboration working and interacting with other disciplines to achieve a particular goal.


Game Developer Intern (Programmer)

Gram Games | July 2022 - October 2022 (3 Months)

  • This internship was an off-campus Study of my Master's course (MSC in Computer Games Technology at City, University Of London, checkout next section for more information)

  • Worked on converting all the GUI of the game from NGUI (Next-Gen UI kit) to UGUI (Unity UI).

  • Fixed bugs on a regular basis and Developer investigation.

  • Integrated Analytics Events in the game based on the list provided by the Business Intelligence team.

  • Prepared my Dissertation based on my internship work experience.

Unity Game Developer (Programmer)

Indusgeeks Solutions Pvt.Ltd | July 2018 - July 2021 (3 Years 1 Month)

  • Developed and managed game projects and simulations on various platforms such as WebGL, Android, Windows, and Mac Standalone on targeted devices such as mobile, desktop, and Oculus Quest.

  • Worked on plugins such as AR Foundation, Vuforia, and more.

  • Designed and built techniques for memory (RAM) optimization

  • Worked on code, memory, asset, draw call optimization using profilers, frame debugger

  • Developed systems in the main code base which are generic and modifiable when extended as per the project requirement.

  • Led the research and development of systems for OVR lips sync (Oculus VR) and OVR overlay and also created a tool for editor testing

  • Developed tools for editor testing and automatic data parsing to reduce time consumption.

  • Partnered with Art, Design, and Production teams to ensure schedules and goals met business and project needs.

  • Collaborated with other members of the team to deliver large and complex features on time and to a high standard

  • Identified and fixed code errors and game bottlenecks.

  • Ensured products conformed to high industry standards.

Education

MSc Computer Games Technology (Accredited by Tiga and BCS)

City, University of London | September, 2021 - January 2023

Modules

Term 1

  • Advanced Games Technology

  • Game Development Process

  • Object Oriented Programming in C++

  • Research Methods and Professional Issues


Term 2

    • Computer Game Architecture

    • Computer Graphics

    • Deep Reinforcement Learning

    • Digital Signal Processing and Audio Programming


Dissertation (Based on Internship)

Award by Tiga: Outstanding Post-Graduate of the Year



BE (Bachelor of Engineering) in Computer Engineering

University of Mumbai | July, 2014 - May, 2018

Modules

Semester 1

    • Applied Physic 1

    • Applied Mathematic 1

    • Applied Chemistry 1

    • Engineering Mechanics

    • Basic Electrical & Electronics Engineering

    • Environmental Studies (EVS)

    • Basic Workshop & Practice 1


Semester 2

    • Applied Physic 2

    • Applied Mathematic 2

    • Applied Chemistry 2

    • Engineering Drawing

    • Structured Programming Approach

    • Communication Skills

    • Basic Workshop & Practice 2


Semester 3

    • Applied Mathematic 3

    • Object Oriented Programming Methodology

    • Data Structures

    • Digital Logic Design and Analysis

    • Discrete Structure

    • Electronic Circuits and Communication Fundamentals


Semester 4

    • Applied Mathematic 4

    • Analysis of Algorithms

    • Computer Organization and Architecture

    • Data Base Management system

    • Theoretical Computer Science

    • Computer Graphics


Semester 5

    • Microprocessor

    • Operating System

    • Structured and Object Oriented Analysis and Design

    • Computer Networks

    • Web Technologies Laboratory

    • Business Communication and Ethics


Semester 6

    • System Programming and Compiler Construction

    • Software Engineering

    • Distributed Databases

    • Mobile Communication and Computing

    • Foreign Language - German

    • Network Programming Laboratory


Semester 7

    • Digital Signal Processing

    • Cryptography and System Security

    • Artificial Intelligence

    • Soft Computing

    • Project 1

    • Network Threats and Attacks Laboratory


Semester 8

    • Data Warehouse and Mining

    • Human Machine Interaction

    • Parallel and Distributed System

    • Digital Forensic

    • Cloud Computing Laboratory

    • Project 2

Personal Information

Location

London, United Kingdom


Date of Birth

16/08/1996


References