My professional pedagogical position on the use of technology within a primary school classroom is that, in a constantly diversifying world that relies heavily on ever-increasing technology, we must educate teachers on its practical use. This will better equip them to address challenges and integrate technology into everyday learning. However, learning with technology can be challenging and vary for each student. Therefore, it should be closely monitored through continuous assessment, utilizing both summative and formative evaluations.
In a primary context, the definition of digital literacy can vary and be interpreted differently. In my opinion, being digitally literate means understanding and effectively using different forms of media in the classroom, regardless of the teacher’s experience level. Blannin (2022) states that machines and sophisticated ICT are useless without the competence to exploit them. Fallon’s digital competency (TDC) framework (2020) identifies that there should be a strong focus on building confidence in both teachers and students regarding the use of technology for learning (Foulger et al., 2012). In our constantly advancing technological world, teachers must continually reflect on their current capabilities and address gaps to ensure effective professional learning for all students and respond adeptly to evolving needs (Janssen et al., 2013).
Interdisciplinarity within a classroom is essential. When adequately embedded, digital literacy can be integrated with Key Learning Areas (KLAs) and cross-curricular priorities (ACARA,2022). It should be globally understood that a child’s inability to write math problems or English text does not mean they do not understand the content. Retaining information is what matters most, not writing it down. Using iPad games for English and Mathematics is an excellent way to leverage digital competency so teachers and students can learn and practice content. In my classroom, I would use these tools to assess student knowledge and understanding before teaching the content and again to gauge their progress. While physical tests are helpful, interactive online games and apps can effectively demonstrate and reinforce students’ knowledge in both ICT and KLAs.
Digital Literacy in the classroom involves more than just learning about school subjects. It is imperative that we, as educators, teach students how to use ICT responsibly and healthily, fostering a positive attitude toward the legal and ethical aspects of online privacy and security (Janssen et al.,.2013). Teachers must master information and communication technology for pedagogical purposes as part of their education (Tomte et al.,2015). It is also critical to educate students on internet safety in the classroom and society. Therefore, in my classroom, I would ensure that students pass a test on Cyber safety to reinforce their understanding of these essential concepts.