2. Initial Pitch to Planetarium
in teams
We have the opportunity this year to work with community partners. The Planetarium and high schools students and teachers.
After each MSU student developed an individual pitch
You formed teams
Now you will work together to hone your game idea together in your groups
You will formulate and document your game idea.
You can use my template as a launching pad to answer all of the questions but you may design the template any way you want (as long as it is accessible).
What is your main topic?
What are the educational standards you will be using?
Who is your specific audience within the HS community?
You will benchmark your influencers which may be game, animation, writing, art.
Show us examples of what the game may look like using similar style images or video
You will make a plan for how the game will be played
Develop a core loop
How will you assess what the students have learned?
How does the game fit into their HS curriculum?
You may sketch ideas, storyboard ideas, or write out your ideas
To include an intro to the project, how to access, save and share files, how to consider these constraints and opportunities.
Formulate and document your game idea for 1 game.
Choose your Location in the Planetarium >
Lobby
Dome
Expanded Learning Take home Experience - (this will only be done if we have a dome game.)
Choose how many people will be interacting with your game here are some of the opportunities:
4 students (lobby game)
1-3 students (lobby Digital large touch screen game)
entire dome (140 HS students with their teachers)
solo experience (take home solo game)
Choose your delivery method>
Table top Game
Card Game
AR Museum Experience
Digital large touch screen game
Digital Dome Game
Print and Play take home game
etc.
Create a google slide show: You may use my template and refine it for your look and feel.
Your slideshow should have all of the content written on the slides so that others can experience what you mean. By using descriptions on images, writing titles for sections, giving credit to other artists, designers, museums and authors if required.
Your initial pitch should include the following topics:
Market Sector:
Yours will be Educational (State what grade level)
Value to society: Educational content, Awareness or something else
Next Gen Science Standard
Cross Cutting Edu Standard
Audience
Collaborators
Play Testers
Estimated Cost to Produce as a Prototype
How many people will you need on your team and what skills do they need?
Submit the link to your slides to D2L
In Person: Pitch in Person in the Planetarium
Hybrid: Discuss with your faculty the best time and place which could be a video pitch
Use entertainment practices to teach educational content including a next generation standard and a cross cutting concept : 20 points
Share the broader impact and innovation of your game: 10 points
Explain the technical requirements including skill sets that are beyond your area of expertise so that we know who to bring into the project: 20 points
Explain the Method of Delivery : IE: Dome Experience or Take home print and play game or AR Lobby Game: 10 points
Create a Flow Chart with Emotions: using the examples shared in class:Go to Game + Project - Game Flowchart Examples: 30 points
Create a Story Arc: Everything is Awesome, Problem Presented, Problem Gets Worse, Problem is Resolved: How do you bring story into the science and cross cutting concept to emotionally connect the players?: 30 points
How it works: give us more technical and emotional details. For example how many players, Where in the planetarium is this functioning, what are your input methods? : 20 points
Title is evocative and promotes a fun learning challenge: 10 points
Method of Delivery and How Students interact with the game is explained.: 20 points
Title, Tagline, Call to Action in the pitch moves the audience beyond reaction to action. The Thanks and Credits are properly given using names and links that contain accessible design such as: (Go to _ or Experience __) : 10 points
Presentation is professional including graphic design, video editing and voice over are clearly reflecting the goals, emotional connection and serious game content. : 20 points
The Voyage of the Nizmo
Game Doc and Script Humanity's Last Hope