Last Updated: 20 March 2026
This page shows all the levels that have received modifications since the Goblin Town update.
They could be changes to routes, level names, music, themes, etc. Bug Fixes are also included in this page (though it might not be fully complete)
If you notice any optimizations not listed on this page, contact @luna_lucelence on Discord.
Only for Android (Chinese TapTap)
Bug Fixes:
Fixed a bug in Spring Festival that softlocked the game and made Spring Festival inaccessible.
Fixed a bug in TiMe-mory (and related levels) where special effects with display incorrectly.
Level(s) Optimized:
Forest [B] (Tree/Riser rendering)
Dino Disco, Industrial Age (Hitbox issues, invisible)
General Optimization/Bug Fixes:
Adjusted List Arrangement of Various Levels
The Eye of Horus > Atomic Energy > Jack-O'-Lantern
Delusion Circle > Faster > Halloween Escape
The Shadow Warrior > Martial World > Football Field
Accumulator > Gemini > Sea World
Game Zone > (Alone) > Unlock the Future
Westland > Battle Bastion > Delicacy Temptation
Aurora Tour > Digital Matrix > Ignite
Level(s) Optimized:
Forest [B] (Technically)
General Optimization/Bug Fixes:
Adjusted List Arrangement of all 4 Stars and Unlock the Future
See the changes in the Official Difficulty Ratings spreadsheet.
Game Zone > Unlock the Future > (Alone) > Canyon Encounters
Added a selection mechanism (Multi-Difficulty) to certain levels in their level select screen
"A" Levels (Forest [A], DelighT-une) are easier, "B" Levels (Forest [B], TiMe-mory) are harder.
Fixed more sound effects not being affected by volume adjustment
Fixed the purchase interface displayed when the player has insuffiecent keys
Most changes from previous update are applied to iOS
General Optimization/Bug Fixes:
Android Only
Updated the shop to sell more options for purchasing quantities of items
Added proper selections screens, backgrounds, and Music Discs for all Co-Creation levels
Improved the speed to open all Creation levels
Changed the background displayed on the selection screen of Storms & Love (Originally using Lov-E's theme background)
Fixed textures for Sunset Sword Tomb
Level(s) Optimized:
Massif, Volcano
General Optimization/Bug Fixes:
Adjusted List Arrangement of Zone 22 and Several 5 Star Levels.
Dino Disco > Zone 22 > Cthulhu
MotiF-east > Happy > World Cup > Sunset Sword Tomb > Magic House > Competition Park
Adjusted the transparency of the Speed Shift Gear Icon, also adjusted the English text
Music now previews halfway of itself when entering any level menu. The music will remain until returning to the home screen. The music can be reset back to the beginning via using the Music Disc.
Fixed the 4 star collection displaying the wrong number of total crowns (should be 93)
Fixed some hitbox bugs when playing in Fast/HR Speed Mode.
Fixed some sound effects that previously were unaffected by disabling sound effects.
Fixed an issue where completing a level with Mini level segments in Slow/EZ Speed Mode would grant first-clear rewards.
(All iOS particle bugs should be fixed now)
(Adjusted textures for Zone 22 and technically Wasteland Wildsands)
Level(s) Optimized:
Delicacy Temptation, Fantastic Sweet House (non-visual)
To Be Confirmed: Trailblaze, Cometbound
General Optimization/Bug Fixes:
Changed the loading screen picture to TiMe-mory
Adjusted list arrangement of All 3 Star Levels
Compare old order in "Defunct Constants (Before TiMe-mory)" in Official Difficulty Ratings
Adjusted List Arrangement in the 2 Star Levels
Laser > Mental Rave > Fairy Tale
Dazzle > Samba > The Shadow Warrior
Adjusted viewing angles for "High" and "Far" settings for certain devices unintentionally affected from previous update
Fixed more iOS particle bugs (Happy, Starlight Desert, RoboToy, etc.)
Added Speed Adjustment modes to every level (including creation levels)
Level(s) Optimized:
Desert
Palace Ruins & Wilderness Aftertaste (Shadows added)
Sky (92% Tile Bug)
General Optimization/Bug Fixes:
Adjusted Volume Balance effect
Fixed some iOS particle bugs (Lov-E, Happy, Starlight Desert, RoboToy, etc.)
Fixed a hitbox in Relics and Fairy Tale (The collapsing pillar?)
Adjusted viewing angles for "High" and "Far" settings
Level(s) Optimized:
Wasteland Wildsands
General Optimization/Bug Fixes:
Fixed a hitbox bug on obstacles in Palace Ruins & The Eye of Horus
Added Volume Sliders for music and sound effects
Added Volume Balance to balance out parts of the music
Adjusted List Arrangement of All 2 Star Levels
Compare old order in "Defunct Constants (Before TiMe-mory)" in Official Difficulty Ratings
Adjusted List Arrangement elsewhere
Tsunami > Atomic Energy > Illusion
(Bugfix Update) Fixed a bug that made City of Tomorrow and Celestial Vault unplayable.
Level(s) Optimized:
Nirvana, RoboToy, Palace Ruins
Trailblaze (iOS only)
General Optimization/Bug Fixes:
Fixed Cthulhu's tile textures incorrectly being Cometbound's tile texture. Also fixed glass/fragile textures for Cthulhu and Ghroth.
Fixed an issue where levels crash and have to reload each time the game is booted.
Fixed an issue where reviving at a checkpoint in Goblin Town suspends you in midair.
Made it so pressing the "Next Level" button on the results screen after level completion on a Creation level will take you to the next level in that list (instead of defaulting to Cloud).
Note that this sends you into the collection's list, but positions the screen so that the following level after the one that was just played is at the top of the screen (or at least visible in the case of the last two levels in the collection). This does not immediately load the next level.
Fixed an issue where quitting out of a Creation collection level will not send you back to their respective tabs.
(Fixed an issue on iOS where certain blocks flicker abnormally.)
Level(s) Optimized:
Monster Chorus, Trick or Treat
General Optimization/Bug Fixes:
Adjusted List Arrangement
Magic House > MotiF-east > Competition Park
Changed the payment method so that Android players can pay now. Taptap Verification is now needed for payment. This applies to TapTap CN only.
Fixed a white screen issue on City of Tomorrow and Celestial Vault
Fixed the game crashing when other applications are open
Level(s) Optimized:
To be Confirmed: Cloud
General Optimization/Bug Fixes:
Adjusted List Arrangement of most 6 Star levels
New Year > Halloween Night > Nirvana > Happy Birthday > Lov-E > The 4th Anniversary > Auspicious Jade Rabbit > TiMe-mory
Updated the version of Unity that the game runs on.
Level(s) Optimized:
Forest (again), City of Tomorrow (again)
General Optimization/Bug Fixes:
Changed the color of Ghroth's name on its cover screen
Changed DelighT-une's Spanish name
Fixed TiMe-mory's Compass model
Fixed TiMe-mory's background effects not appearing on iOS
Moved Space Station's difficulty from 3 -> 1
Adjusted List Arrangement of All 1 Star Levels
Compare old order in "Defunct Constants (Before TiMe-mory)" in Official Difficulty Ratings
Level(s) Optimized:
City of Tomorrow (Fixed the impossible section + 1-2 sections involving the RoboToy mechanic... sort of)
General Optimization/Bug Fixes:
Fixed Cometbound's Route Credit
Level(s) Optimized:
Illusion
General Optimization/Bug Fixes:
Fixed Cometbound displaying the wrong number of total gems
Fixed a laser hitbox in Fission
Fixed Delusion Circle sending you to Cloud when pressing next level
Fixed RoboToy's flying mechanic colors
Level(s) Optimized:
Faster, Time Machine, The Brazil Carnival, Cometbound
Level(s) Optimized:
Kung Fu, Candy, Hub
Level(s) Optimized:
To Be Confirmed: Beach Harbour
Level(s) Optimized:
Ghost Dance, Monody, Stars
General Optimization:
Fixed Industrial Base's Textures (Workshop's Theme)
Level(s) Optimized:
Dynamic Cube, Sunny, Polar Night Wandering
Level(s) Optimized:
Gemini, Forest
Level(s) Optimized:
Alone II, Lost City, Beach Harbour
General Optimization:
Updated Legendary Racing's Textures (Blazing Tracks' Theme)
Level(s) Optimized:
Clown Park, Circus, Legendary Racing
General Optimization/Bug Fixes:
Updated Legendary Racing's backgrounds
Adjusted List Arrangement
Dynamic Cube > Otherworld > Kung Fu
Removed Polar Night Wandering for complete re-routing.
General Optimization:
Adjusted List Arrangement
Crisscross > Battle Bastion > Game Zone
Returned levels affected in the April Fools 2024 Event back to normal.
Level(s) Optimized:
Delicacy Temptation, Fantastic Sweet House
Level(s) Optimized:
VR Fairyland, Unlock the Future
General Optimization/Bug Fixes:
Adjusted texture colors in RoboToy
Fixed layering issues in RoboToy
Fixed Lighthouse Alley's Chinese Name
(Bugfix Update) Fixed a bug where Weekly Match would always show "50 Points Surpassed 80% of Players" and "Remaining Balls: 24" on the results screen.
General Optimization/Bug Fixes:
Fixed mechanic & adjusted mechanic colors in RoboToy
Level(s) Optimized:
Golden Christmas, Christmas Gospel
General Optimization/Bug Fixes:
Shining Waves (Adjusted textures)
Fixed missing midground objects in The Day of The Dead
Level(s) Optimized:
Sci-Tech, Tetris
General Optimization/Bug Fixes:
Shining Waves (Adjusted textures)
Fixed 10th Mystery Box position in Breaking
Level(s) Optimized:
Relics, Monster City
General Optimization/Bug Fixes:
Passionate Love (Spotlight Mode)
Gate hitboxes in NEWBORN and Breaking
Level(s) Optimized:
NEWBORN, Neon, Dazzle
Reggae, Neon, NEWBORN (Checkpoint Placements)
Bug Fixes:
Fixed white screen bugs (4 levels for Android, 9 levels for iOS)
Fixed the firework effect in Auspicious Jade Rabbit and Temple Fair
Fixed the display problem of the particles' color of the wall crash in Phantom Thief and Foggy City
Level(s) Optimized:
Mental Rave, Reggae
General Optimization:
Upload levels to Cloud server so as to reduce game size (reduced about 300MB)
Level(s) Optimized:
Morning Dawn, Varying Christmas
Level(s) Optimized:
Egypt, The Eye of Horus
General Optimization:
Updated the worldshows/covers for Ignite and Emerald City.
Fixed the bug that the loading screen stays at 93% for unusually long period of time.
UPDATE FIX [For TapCN and iOS]
Fixed bug when purchasing stuff in the app.
Level(s) Optimized:
Castle in the Sky, Sunset Glow
General Optimization:
Japanese translation error correction
Animation issue for one object in Pipeline
Heartbreak and Out of Control's Hitbox issue
Level(s) Optimized:
Ignite, Halloween, Kepler's Dream
General Optimisation:
Adjusted List Arrangement
Halloween Night > Happy Birthday > Lov-E > Auspicious Jade Rabbit
Removal of the character switching to Voyager when you enter the New Ignite level
Level(s) Optimized:
Digital Matrix, Microchip
Bug Fix:
Fixed textures for the scarecrows in Wizard of Oz
Level(s) Optimized:
The Sea, Sea World
Bug Fix:
Industrial Age's gem texture in low-quality mode (Android Only)
Fixed lagging issue on certain devices
Fixed the bug that the mountain midground appears when switching from low to high quality mode (iOS only)
Level(s) Optimized:
Firefly Valley, E-Labyrinth, Spring Festival
Bug Fix:
Fixed Happy and Rainbow Castle's Hammer model issue
Level(s) Optimized:
Halloween Escape, Midnight Carnival
General Optimization/Update:
Added Sliding Bar for Co-Creation Tab.
Level(s) Optimized:
Reindeers' Gift, Aurora Tour (Remove duplication)
General Optimization/Update:
The router name for Beach-Party-Rock has been changed to ◤ Hydrate_◢ & ◤Legend..?◢.
Cannons' particle effects
Level(s) Optimized:
Deep Space, Christmas (Change some position of gems, as well as changing some gems to descending ones)
Bug Fixes:
Fixed the bug that the skin will change to Chronopauser when entering Crescent Moonbeam for the first time.
Fixed the skin effects for some gameplays.
Fixed the problem that when clicking the Skin button (At the end of the level), it will direct to Football by default.
General Optimization/Update:
Removed Leaderboard & Share Button for all levels
Removed the player ID shown in the setting. (For Taptap Chinese only)
Added “Check for Updates”
Level(s) Optimized:
American Football, Championship
Bug Fixes:
Relics, Fairy Tale (Fixed skeleton's model issue)
Horizon Cruise (Checkpoint revival's ball position)
Early animation bug for certain users
iOS 17.0 Game Center Login Issue Fix
Level(s) Optimized:
Ghost Samurai, The Shadow Warrior
Bug Fixes:
Reggae: Bridge model bug
Level(s) Optimized:
The Spectre (Fixed object levitating problems)
The Spectre Remix (Changed position of gem in 1UP's theme; Fixed object levitating problems)
Bug Fix:
Fixed Traditional Chinese's translation of "Dino Disco"
Level(s) Optimized:
Steam Era, Mechanical Power, Psychedelic Music
General Optimization:
Rearranged Level Order of certain levels (end of 5-star list)
1UP > Competition Park > Happy > Cube
Bug Fix:
Steam Era and Mechanical Power's Mover Bug
Level(s) optimised:
Rhythm Party
Chronos (iOS only; added background effects)
Level(s) Optimized:
World Cup (Fixed tiles passing through one another)
Football Field (Fixed Floating Rollers issue)
Bug Fixes:
The 4th Anniversary & Birthday Party (White screen + Gift Box Bug)
The Day of the Dead & Otherworld (Mechanic Bug; Fixed within the same update)
Fixed the problem where the newest skin in "Store" shows "Normal" instead of the corresponding name.
Fixed The Brazil Carnival's chest box's no opening chest sound effect issue
Level(s) Optimised:
8Bits, 1UP (Added 0th and 6th lanes)
Bug Fixes:
Game Zone (70% revive lane issue)
Level(s) Optimized:
Cube, Matrix (Removed cheatable paths)
Bug Fixes (Tile bugs):
Happy Birthday
Moonlit Night Movement
Level(s) Optimized:
Happy Birthday, Anniversary
Bug Fix:
Knit Kingdom (20% bug fix; Android Only)
Level(s) Optimized:
The 4th Anniversary, Birthday Party
Level(s) Optimized:
Laser, Halloween Night
Interstellar Leap (Textures)
Bug Fix:
Changed traditional Chinese's translation for Observatory
Level(s) Optimized:
Hoop Dream, Pirate Ship (again), New Year
A Dream of 7 Years (Hitbox change for large birthday cake)
General Optimization:
Changed level order arrangement for certain levels (Harmonic Streets, Unlock the Future, Aurora Tour and Monster City --> 4 stars)
Level difficulty for some levels have changed
Mental Rave > Snowy Night > Temple Fair
Pirate Ship > Unlock the Future > Delicacy Temptation > Aurora Tour > Christmas Gospel
Morning Dawn > Monster City > Dino Disco
Sunset Glow > Mecha > Egypt
Level(s) Optimized:
Skeleton Party, Street Basketball
Musical Theater (Route changes)
General Optimisation:
Lively Spirits' difficulty had been changed to 4 star
Level(s) Optimized:
Lab -CONFIDENTIAL- & Mutation Crisis (Object amendments)
General Optimization:
Changed Level order for certain levels
Starfield > Sweet Paradise > Tsunami
The Eye of Horus > Cobweb > 8Bits
Falling Blossoms > Alone Remix > Stars
Monody > Sea World > Gemini > The Shadow Warrior
Tetris > The Day of The Dead > The Spectre
General Optimization:
Adjusted the drum sound in Flower Dance/Falling Blossoms.
RGB Filter effect became available to all Android users. Applicable for levels such as Neon and Melodic Metropolis
Unknown Date: Level Position Update
Desert > [Otherworld >] Storms & Love > Championship
Level(s) Optimized:
Flower Dance's girl design (Android Only)
Dinosaur Valley's 38%
Tribal Hunting & Jungle Expedition's textures for some objects
Breezy Summer temporary routes change (Android Only, changed the update later; this is the early demo version of Breezy Summer)
General Optimization:
New Profile UI added
Level(s) Optimized:
Flower Dance's girl design (iOS only, in a separate update 2 days later)
Level(s) Optimized:
Dinosaur Valley (Texture optimization)
General Optimization:
Collection levels (Christmas, Halloween, EDM) are placed into the main level list.
Level Order Rearrangement (not including Halloween/Christmas/EDM additions... too much)
Laser > Faster > [Golden Christmas >] Dazzle
Rhythm Party > Chess Fortress > Castle in the Sky
Microchip > Horizon Cruise > The Sea
Poker > [...] > Ghost Samurai > Neon > American Football > [The Spectre Remix >] Steam Era > Psychedelic Music > Dinosaur Valley > World Cup
Happy Birthday > Auspicious Jade Rabbit > The 4th Anniversary
Bug Fix:
Fixed the bug that you are not able to choose the mode to play in Faster, Golden Christmas and Christmas Gospel.
Level(s) Optimized:
Lab -CONFIDENTIAL-'s flip tile design
Level(s) Optimized:
JOKER (iOS Finalised)
General Optimization:
Co-Creation & Fanmades are placed in the brand new "Creation" page, and the Festival page is removed. Festival levels are still accessible.
Level(s) Optimized:
Poker, JOKER (Android Finalised, iOS partial due to technical problems)
Level(s) Optimized:
Naval Battle
Successful Person (Retexture)
Sci-Tech (Percentage marker's duration change)
Chaos (For iOS, fragile details)
General Optimization
Tropical Tides, Gemini, Forest, and Pirate Ship are moved to level list.
Adjusted level arrangement: Castle in the Sky → Kepler's Dream → Mechanical Power → Spring Festival.
Rectified several mistranslations in German and Korean.
Level(s) Optimized: Successful Person (iOS only; fragile detail fix; in a separate update a few days later)
General Optimization:
Changed some levels' difficulty:
Championship 2 -> 3 (Desert > Championship > Dynamic Cube)
Digital Matrix 3 -> 4 (Goblin Town > Digital Matrix > Circus [Relocated] > City)
Ghost Dance 4 -> 3
Reggae & Relics 5 -> 4 (Tetris > Relics > Birthday Party > Reggae > Morning Dawn)
Halloween Night 5 -> 6
Level(s) Optimized:
Auspicious Jade Rabbit
Added new Sunset theme, which would be seen after activation of 10 firework buttons
Textures of movers adjusted
Changed several checkpoint positions
Worldshow/Cover was changed
General Optimization:
Changes to unlock pricing for The 4th Anniversary.
Reverted name changes to Halloween Night and Skeleton Party.
General Optimization:
In this update, SquareRoot is responsible for collecting and correcting some text errors in the game in 9 languages, and determining the official level names for Mini 1 (Tropical Tides) and Mini 2 (Gemini).
6 English level names are corrected, together with some in-game English texts. -
49 Spanish level names are corrected, together with some in-game Spanish texts.【Special thanks to: Porygon Axolotl#4854 & Pinkio#7187】
Some in-game Chinese (Simplified) texts are corrected.
2 Chinese (Traditional) level names are corrected, together with some in-game Chinese (Traditional) texts.
35 Japanese level names are corrected, together with some in-game Japanese texts.【Special thanks to: Adrian105#9231】
12 French level names are corrected, together with some in-game French texts.
19 German level names are corrected, together with some in-game German texts.【Special thanks to: Uncle_Decade】
15 Russian level names are corrected, together with some in-game Russian texts.【Special thanks to: Alex Lexus Brother#7404】
28 Arabic level names are corrected, together with some in-game Arabic texts.【Special thanks to: Gone#8188】
New functions of "Visual Angle" and "Sensitivity" are added on the settings page, each with three different modes to choose from.