Status: Sheet continuously being updated
Levels with no Data: All Co-Creation levels except Trailblaze & Cometbound, All Fanmade Levels
To align with SquareRoot's notation for difficulty ratings, difficulty values will be now noted in a form of "x | y", instead of "x / y". In addition, x / y will be used to indicate variations in difficulties (e.g. Temple Fair). Levels without ratings will be listed as "[ | ]", and levels missing one half of their rating will have the relevant half replaced by a question mark (?).
This page contains all the official ratings that are currently available. You may use these as a guide to plan passing levels.
Just to take note:
⇒ Official Difficulty Ratings are calculated by 鼓瑟吹笙LB and SquareRoot through a series of formulas, with Tuan Nguyen giving suggestions (up to Monster City)
⇒ The format of the ratings is x | y, where x is the value in the easy way, and y is the value in the perfect way, with the values rounded off to 1 decimal place.
⇒ There are some people spreading ratings that are different from the ones here. Do note that they are FAKE, and you should not believe them, or even worse, spread them to others.
⇒ There are no official ratings for fanmade levels.
Official Difficulty Sheet
In the excel sheet, there are 4 sections:
⇒ Constants, which contains all of the current known ratings ⇐
⇒ Reasons for the variation in the difficulty of the same level ⇐
⇒ Defunct Constants starting from after the 10th Anniversary Formula Revamp ⇐
⇒ Defunct Constants from before TiMe-mory's update, including old Co-Creation ratings ⇐
Extra Information:
⇒ The values are obtained by taking various factors in the level, through formulas and some adjustments.
⇒ The difficulty rating is purely based on the mechanics of the levels, which is not equivalent to players' experience. This explains why some values may look off.
⇒ The difficulty of the levels is based on the newest version of the levels. (i.e. the difficulty of Massif is based on the amended version, and not the one when it was first released.)
⇒ No two values are exactly the same, Even though the two values might look the same (i.e. Jungle Expedition old perfect way: 5.8; Dino Disco old perfect way: 5.8), there is always a difference in the values, even in the ten thousandth place. The values look the same because they are rounded off to the nearest tenth.