Dead Calm / The Anchor
Genre: Action, Puzzle, Story-Driven
Platform: Pc, Oculus
Engine: Unity
Duration: 8 Months
Role: Game/Level Designer
Team: 16 people
Company: Oltre, Magari
Dead Calm / The Anchor
Genre: Action, Puzzle, Story-Driven
Platform: Pc, Oculus
Engine: Unity
Duration: 8 Months
Role: Game/Level Designer
Team: 16 people
Company: Oltre, Magari
Dead Calm was my Game Design Master graduation project inspired by Samuel Coleridge's "The Rime of the Ancient Mariner" where the player had to embark on a paper theatre-like world to save lost souls.
After graduation, I started developing it with some friends and it eventually became The Anchor, a 3D VR action game where the player had to face shadows in the role of a Lost Mariner to enlighten the world once more.
It was a hybrid between Ratchet & Clanck, Kingdom Hearts and Moss where the player could control both the Mariner and giant Human-like Statues to fight Shadow Creature and use the Anchor to activate platforms and solve puzzles.
I was in charge of the Design department, creating all the core mechanics, pre-production documentation and participating in the Art Direction of the game.
The Anchor was the first attempt of two different studios at creating a commercial game but the lack of experience and resources was our biggest obstacle and failure cause.
It didn't get all wasted thought since I've learned how to manage expectations, set a scope and it strengthened my Leadership and Design skills.