I find Schrödinger's cat dilemma very similar to a Butter Cookie Box:
Until you open it, everything can happen, although I believe the second one can lead to more sad revelations than the first one. The thrill of infiltrating Grandma's house, avoiding her patrol, sound traps, and escaping with the box is one of the best feelings a child can experience, and maybe the same reason why Big Boss became a legend. I wonder what his grandma looked like...
So why am I talking about Cookie Boxes instead of presenting myself? The answer is pretty simple:
I can see myself as a box full of cool stuff, Game Ideas and Bad Drawings!
(and with way fewer threads than a real Cookie Box, I swear)
The following product can contain:
- 5 years as Game/Level/Narrative Designer
- 3 years as a Game/Level Design teacher
- Experience developing Story-Driven, Platform, Card, Serious and Action Games.
- 6+ years of experience with Unity and 2 in Unreal Engine 5
Hi, I'm Roberto, a creative Game Developer with a keen eye for creating engaging, interactive experiences.
I consider myself a dedicated and enthusiastic professional with over 6 years of experience as a Game/Level Designer eager to contribute to team success through hard work and passion!
I have robust experience in creating games while working in a team where I shine the most as a Team Leader and Creative Director, but I am also comfortable working alone, providing clear documentation and ideas to the team.
I also like to define myself as a Game Sculptor, someone who is willing to focus on a raw idea and make the best out of it: sometimes it breaks and needs care, but I assure you I'm a very meticulous person and I'm truly into details.
"A Painting without details is just colour" is the phrase I've tattooed on my arm to remind myself of that.
Ps: I didn't want to seem too serious, so please enjoy a more casual photo of me and my cat Paco resembling the more famous "Lady with an Ermine".
Unsurprisingly, I like video games and value games where you can almost touch the connection between Gameplay and Narrative; games where you feel part of the world and have a meaning to exist in that context as a player.
Oh yes, I love EXPLOSIONS... the more the merrier!
Here are just a few honourable mentions:
Infamous 2, Metal Gear Solid 3, Hollow Knight, Control.
Taking inspiration from Mr Kojima, I like to define myself as made of 80% Music, and I'm always trying to enhance its power and beauty while designing video games.
I also have a taste for retrò and I'm an avid collector of Vynils.
Here's a playlist I created about me: My Musical Letter to the World
One self-published game and two as a contractor
Three Game Prototypes & a 3D Short.
Oh yes, I've been teaching Game & Level Design for 4 years now too!
A couple of exercises I've created over the years to sharpen my skills.
Original Moral System Design: The Sinking City
Progression System Analysis: Into The Breach