Creamare
Genre: Platform, Story-Driven
Platform: PC
Engine: Unity
Duration: 6 months
Role: Game/Level Designer
Team: 25 people
Company: 3D Research Srl
Creamare
Genre: Platform, Story-Driven
Platform: PC
Engine: Unity
Duration: 6 months
Role: Game/Level Designer
Team: 25 people
Company: 3D Research Srl
In Creamare players take on the role of divers to explore 9 real Underwater Cultural Sites in the Mediterranean Sea. They must defeat a monster from the future by solving ecological challenges and puzzles related to the history of these sites.
I was selected to be part of the core team behind the design of a Serious Game on Sea Heritage in the Mediterranea Seas.
I took the lead during the pre-production phase of the game and coordinated multiple teams and professionals from all over Europe.
We started defining the Core Mechanics, Progression and Narrative of the game.
I've also realised the documentation and Unity levels based on real locations using photogrammetry and researcher data.
I've deepened my experience as a team lead while trying to find the perfect balance between real-world accuracy and gameplay.