Most of the objects I created in this scene were made from cylinders, including the round tables, the pots, the table legs, the bucket, the cauldron, the yarn bowl, both potted plants, the dish and bowl stack, and the body of the teapot. Most of these objects required either creating segments for an object and shaping them individually, or rescaling and moving the edge loops in order to create the shape of the object. All of the other objects were primarily made using a square and extruding certain faces, such as the bookshelf, the L-shaped tables, the fireplace base, and the bed. Having started with the block out, I realized in this second stage that I would need to rely on cylinders much more than squares for ease of shaping. Certain objects, like the wood underneath the cauldron, I started with squares and scaled them into rectangles before adjusted vertices to create uneven shapes that looked more organic. I created the plant leaves from rectangles as well - I started with a plank-like shape, rounded out one side by adding edge loops and moving vertices, and then used the bend tool in order to give them a curve. I then duplicated and rotated them accordingly to fit in the pots. I used cubes which I smoothed to get the knobs on the drawers as well as the lid of the teapot and the balls of yarn. With the bookshelf, I used the same method as the bridge assignment where I created equally space edge loops and then extrusions on front surface of the dresser after disabling the faces from touching. I then extruded those faces and shaped them into drawers. I also used extrusions for the books, where I carved out a section on three sides and then created multiple evenly spaced edge loops and beveled them in order to create the look of pages in a book. I used a similar method for the spine of the book where I created an edge loop perpendicular to the spine and beveled that. Another object that I spent some time shaping was the teapot. I started with a cylinder for the body, a torus I reshaped for the handle, and a cylinder which I hollowed out for the spout. I primarily added edge loops and moved vertices to get the shapes of these parts.
** Student Note - 3/2/24 at 7:30pm
I was unable to successfully import my model from Maya to p3d. After importing my model as an .OBJ file to p3d, it distorted my objects even after multiple attempts of re-exporting, checking my smoothing and object properties, and more. I have not had this issue with any other assignments until now, and I do not know how to resolve this issue at this time.