"These creatures... They are.. ☞︎☼︎⚐︎☪︎☜︎☠︎ ✋︎☠︎ ❄︎✋︎💣︎☜︎ ✋︎❄︎💧︎☜︎☹︎☞︎📬︎📬︎📬︎"
"He called them.... Eidelons."
☹︎□︎♑︎ 🖲︎🖮︎🖰︎ - ς̷̗͍̘̀̎͛̈̈͝͠ɭ̷͓̮̥̤͈͍̖̔͂͂ͅค̶̭͉̹̱̂͝͝ย̸̧̢͔̭̭̟͓̒͌̿͆̒͆̏๔̸̢̹̿͂̾̓͝є̴͉͛͑̉̓̏
Short & Sweet:
"When I get near them, I can feel their chilling presence seeping into my skin... They don't speak nor touch or interact. They wander... Aimlessly."
"I cannot explain why, but their bodies are dying and living interchangeably. I'm not sure of how to do this... On my own..."
˙˙˙|uoꙅ ɿiɘʜƚ ǫᴎiꙅꙅɘᴎƚiW mɒ I
˙˙˙ꙅu ƚᎸɘ| ɘH ...ɘm ƚᎸɘ| ɘH
— Unknown Recorder of Log
Physical Attributes:
???
Fun Facts:
???
Basic Info
Age Range
???
Height
Any size between 6'0 - 8'0
Weight
∅ / ∞ ( Their weight cannot be calculated... It remains irrelevant to gravity )
Health Points
2
Languages
Eidelic
Spoken in thoughts, patterns, impressions or concepts. All creatures are able to comprehend Eidelic as if it was being spoken in their native tongue, though they might not realize they are being spoken to at all. ( Eidelic is like speaking to yourself and vaguelly including someone in your thought or idea )
Movement
Basic Movement
20 feet
Float Movement
25 feet
Proficiencies
Talented ( +2 )
-> Insight
-> Analysis
-> Resolve
Strengths & Shortcomings
Endurances, Resistances & Immunities
ENDURE ( -5 Damage, No Change on Saves )
-> Psychic Damage
RESISTANT ( Half Damage + Advantage on Saves )
-> Elemental & Non-Elemental Magic Damage
Embrittlements, Weaknesses & Instant Death
WEAK ( Double Damage + Disadvantage on Saves )
-> Two types of Physical Damage
Shattered Essence
"“They permanently seem to leave residual energies of whom, or rather, what they were in life. In simple terms, its a soul held together by will alone, to the point that death seems to have no place for them.” Archive of Realms and Alter Realities, ☹︎□︎♑︎ 🖲︎⌨🖱.📑📫📂 - Arcavist Thelbe.
Feature -> You do not require food, water, or sleep. You cannot be starved, dehydrated, or suffer fatigue from such deprivations.
Additionally... -> You also do not dream—and cannot benefit from dream-based divinations, visions, or telepathic messaging while unconscious.
Feature -> When subjected to soul-targeting magic (e.g., soul cage, raise dead), you count as having no soul for the purpose of those spells—rendering you immune to effects targeting your “true” spirit.
Feature -> As a bonus action or reaction, you may take the form of a basic geometric shape (cube, sphere, wedge) until the start of your next turn. While in this form:
-> You lose all movement types.
-> You gain advantage on Block checks and Stealth.
-> You have disadvantage on Dodge / Reflex saves.
Additionally -> You may slowly shift across flat terrain in this form at 5 ft per turn by using your movement.
Feature -> You do not leave behind a corpse. When killed, your body crumbles into glowing shards, which fade over 1 minute unless preserved. Any attempts to resurrect, preserve or raise you must occur within that time frame, or your essence permanently disperses into the Void.
Additionally -> If destroyed in this way, you leave behind an echo—a 1-minute spectral afterimage that repeats your final action or will in a loop. This can be interacted with using Void, Soul, or Concept-based effects.
Dissolution Pulse
"TIt's not death that whisks them away in their final hours. Its permission, as if its fragments were asking to unbind themselves and as if they ask if its right to let the world forget they ever existed.." Field of Theorems, ☹︎□︎♑︎ 🖲︎⌨🖱.🗄📫📃- Martin L. K.
Feature -> When reduced to 0 HP, you may instead dissolve into fragmented starlight for 1 round. While in this form:
-> You are invulnerable, and cannot act or take damage.
-> You may float 15 feet in any direction.
Additionally... -> At the start of your next turn, you reform with 1 HP, still prone and disoriented. You gain 1 Void Fracture, a special version of Fatigue, after using the feature.
Feature -> Void Fatigue is heftier than the normal one, and represents a spiritual strain of resisting entropy. For every Void Fatigue:
-> You gain disadvantage on one main attribute ( STR, DEX, WIS ), which is randomly selected with a 1d6.
-> You lose access to this ability, during the duration. Any extra Void Fatigue gained after the initial one takes away additional features at random.
Additionally... -> Void Fatigue can only be removed through:
-> A long rest in sacred or consecrated space. This becomes a short rest if its in the void.
-> Consumption of rare void-salts or soul-honey.
-> The successful use of a memory anchor (see Reverberating Memory)
Feature -> You count as both alive and undead, and neither fully. You are immune to spells that require the target to be one or the other (e.g., turn undead, revivify).
Additionally... -> You can be sensed by creatures detecting either life or undeath, though your aura is warped and unreadable without special training.
Reverberating Memory
"“I assume their mind is not a vessel, but a canvas scraped clean. Every now and then. they repaint it with what they observe—like they're borrowing meaning, not forming it like us humans do.” Field of Research, ☹︎□︎♑︎ 🖲︎⌨🖱.🗄📫🗄 - Vaalor V. Solstice
Feature -> You may attune to a location or object for 10 minutes and label it as a Memory Anchor. Once you are attuned to this object, you can recall the most emotionally potent event or other significant info you are looking for in that space in the past 24 hours.
Additionally... -> On a natural 20 Insight or Arcana, you receive a fragmented vision of the event ( Like in the flickering of memory-imprinted glass ).
Also... -> This insight gives you advantage on one check or saving throw related to a creature or effect witnessed.
Feature -> You may mimic one phrase, posture, or emotional tone from a creature you’ve studied (requires 10 minutes of observation). For the next hour:
-> You gain advantage on Deception or Performance checks when mimicking that individual.
-> Creatures unfamiliar with the subject are automatically deceived unless they succeed a DC 13 Insight check.
Additionally... -> If the target is another Eidelon, they may recognize your mimicry as a form of communication or apology.
Feature -> You can transfer a single memory fragment from this area to another willing creature via touch. The memory lasts up to 1 minute and feels exactly like a dream.
Additionally... -> If the memory transferred is of a magical or traumatic moment, the recipient gains advantage on one save or ability check related to that experience for the next 10 minutes.
Conceptual Entombment
“It wasn’t resistance or active rebuttal. It just... didn’t accept the spell. Like it forgot to be affected.” Field of Brigades, ☹︎□︎♑︎ 🖲︎⌨🖱.⌨📫📃 - Michael Inaan
Feature -> Once per long rest, you may use your reaction to reverse a failed saving throw by anchoring an opposite concept into your soul. Instead of the original failed result, the outcome becomes its binary opposite (success for failure or vice versa).
Additionally... -> Doing so causes minor soul fragmentation, giving you 1 Void Fatigue after use.
Feature -> When struck by a magical effect that would name, define, or reveal your nature (e.g., detect alignment, identify), you may render your being unknowable. The effect fails, or misidentifies you as "Object" or "Unresolvable".
Additionally... -> This ability is passive, and may only trigger thrice per short rest unless void fatigue is present.
Feature -> When struck by a magical effect that would name, define, or reveal your nature (e.g., detect alignment, identify), you may render your being unknowable. The effect fails, or misidentifies you as "Object" or "Unresolvable".
Silhoutte
"Many of them carry.. These things with them.. As if they were old relics of their past.."
.
.
"Some of them, they disappeared... Right underneath my eyes.."
.
.
.
˙˙˙pǝuɹnʇǝᴚ ʎǝɥ⊥ ˙˙˙ɥO
☹︎□︎♑︎ 🖲︎⌨🖱.📂📫📄- ς̷̗͍̘̀̎͛̈̈͝͠ɭ̷͓̮̥̤͈͍̖̔͂͂ͅค̶̭͉̹̱̂͝͝ย̸̧̢͔̭̭̟͓̒͌̿͆̒͆̏๔̸̢̹̿͂̾̓͝є̴͉͛͑̉̓̏
Feature -> From the ✞︎⚐︎✋︎👎︎, you can bring special objects with you. You are able to have one Combat / Weapon based item, or 3 non-combat based items.
Additionally... -> You can summon these items at will as a reaction / action, no matter where they are. They do not count as Magical, but Soul Bound.
Feature -> You can, for a moment, peer into the ✞︎⚐︎✋︎👎︎, observing things within it. After deciding on what you are looking for, you roll a 1d20. You are able to, from this gazing, emerge with an item that originated in that place, however, it isn't always guaranteed you'll get exactly what your hoping for:
-> Natural 1 - You fail to obtain the thing and instead emerge with something that is Much worse.
-> 2 through 5 - You fail to obtain the thing and instead emerge with something that isn't the worst but usually isn't positive.
-> 6 through 10 - You fail to obtain the thing and instead emerge with something completely random, usually the opposite of what you looked for but not malicious.
-> 11 through 15 - You succeed to obtain the thing... well, at least something similar to it.
-> 16 through 19 - You succeed to obtain the thing and have it.
-> Natural 20 - You succeed to obtain the thing but instead emerge with something that is Much better.
Additionally -> You can only use this once per long rest.
Silent... 💧︎⚐︎ 💧︎✋︎☹︎☜︎☠︎❄︎📬︎📬︎📬︎
"They... stopped me.. I- am- I can't do this on my own. I..."
.
.
.
˙˙˙ǝldoǝԀ ǝɹoW pǝǝN ǝM
☹︎□︎♑︎ 🖲︎⌨🖱.📂📫🖲︎- ς̷̗͍̘̀̎͛̈̈͝͠ɭ̷͓̮̥̤͈͍̖̔͂͂ͅค̶̭͉̹̱̂͝͝ย̸̧̢͔̭̭̟͓̒͌̿͆̒͆̏๔̸̢̹̿͂̾̓͝є̴͉͛͑̉̓̏
Feature -> As a reaction, when a creature you can see within 30 feet. of you takes any sort of action to use an aspect, skill, weapon maneuver, etc, you can make them roll a contested intelligence saving throw. On a failure, they can no longer use that specific skill, aspect, weapon maneuver, etc, for 1 hour.
Feature -> The feature is only expended on a success. You may only use this feature once per long rest.
Background & Role in the World:
???
Inspirations?:
???
Society and Cultures
???
History:
???