Somewhere between the end of a nightmare and the start of the dream, something had clung to you. You dreamt of places so familiar but non-existent, and when you managed to awaken, the world remained the same, as if you never opened your eyes in the first place.
Short & Sweet:
Irreversibly altered by dreams beyond that of comprehensible thought, those who perform this "spell craft" are considered in a state of limbo. You are both awake and unconscious simultaneously. Your mind wanders while your body remains still, and though you can, briefly act, it is akin to sleep walking than conscious ability or cognitive movements.
This is where Somnolency, the edited term for those who practice wonderous feats while asleep or are those who create magics or tonics that cause sleep comes from. Those affected by this 'curse' are gifted an ability to temporarily move through the waking world with a foot still planted in unreality, as if they never will wake up..
Physical Attributes:
Their eyes always remain closed, destined and cursed to never see the true world for what it is. They always seem to be in a comfortable position and barely shift from their comfyness.. Its almost ritual to get more comfortable before expending energy to do anything...
As for their actual physicality, they usually are very frail or not very strong, due to not having any energy to develop physical prowess or become trained or toned. This leads to them being weaker overall in exchange for their unique abilities gifted to them by a higher force.
Fun Facts:
-> Many use pillows, blankets, sheep, and other comfy objects to travel without needing to expend energy or any movements.
-> Counting Sheep is also known to be a special way for those who use Somnolency to cast spells or use their outer powers.
Basic Info
Description:
Most significant changes are dependent on the header origin, but the ones provided still count.
Proficiencies
Talented ( +2 )
-> Insight
-> Arcana
Strengths & Shortcomings
Endurances, Resistances & Immunities
ENDURE ( -5 Damage, no change on Saves )
-> Damage From Spells.
IMMUNE ( No Damage + Instant Success on Saves )
-> Magical Sleep and Effects That Induce Sleep or Dreams.
-> Blinding Effects & The Blinded Condition
Embrittlements, Weaknesses & Instant Death
BRITTLE ( +5 Damage, No Change on Saves )
-> All physical forms of damage.
Lucid Trigger
Is anything we see even... Real...?
Feature -> Once per scene, you may declare a symbol, object, or gesture within your environment ( dripping clock, broken mirror, locked door) to be a Dream Trigger.
You may instantly use this trigger to cast any basic action you’ve already used in the scene — even if you’ve already used it this round.
Additionally... -> The dream trigger disappears after use and leaves behind a symbolic residue — chosen by the SEER ( All nearby light dims, the floor turns to velvet, or blood drips upward).
Intrusion of Memory
I'll borrow your self... For but a moment..
Feature -> Once per round, you may summon a temporal reflection of an ally (or enemy) you’ve seen in the last 24 hours. This reflection mimics one action they have taken, using your stats but their style. The reflection dissolves in strange light after it acts.
Additionally... -> The reflection may also do 1d4 Psychic Damage to the real creature after it vanishes.
Feature -> You may also summon a tangible yet spectral assistant from your imagination. This assistant is a culmination of your current dreams, and has limited abilities beyond assisting you ( Like Floating is ok, but casting spells may not be ). It can interact and change the world as a person can, just is a bit transparent.
Reverie Twist
The dream's memory is more significant than how it is realized in the waking world.
Feature -> When you fail a rolled score, saving score, or are hit by an attack, you may declare, "That didn't happen yet." Reroll the result. You must then choose one surreal consequence:
Your next successful roll turns into a failure.
A nearby object melts, shifts, or animates.
You briefly forget something important ( SEER's Choice ).
You must choose all consequences before choosing one another time.
Additionally... -> Each time you use this, you gain a temporary mark on your body — a spiraled eye, an upside-down rune, or a symbol that only exists in dreams.
Feature -> In accordance to your weak physicality, you gain the following:
> 10 feet floating movement.
> You do not need to rest, and have immunity to effects gained from lack of sleep or rest.
( YOU CAN STILL GAIN EXHAUSTION AND FATIGUE FROM BATTLE. )
> Eating / Drinking can be done while 'sleep walking' or having partial consciousness.
( which is your base state most of the time ).
Additionally... -> Though you don't need rest, its nice to calm down for a bit. An hour for a short rest and 3 hours for a long rest is all you need instead of a full duration, in which you fully 'power off' and go into a deeper state of sleeping for the duration.
Melancholy
Why is it that things feel so... Repulsed.. of me..?
Feature -> You begin each day with a random surreal trait which, affects one score positively by your level, chosen by the SEER.
This could be "All Lies Sound Like Bells", giving you a bonus to Insight Sc0res, or "Your left Hand Always Knows What's Behind You", Giving you a bonus to Perception Scores.
Additionally... -> Because of your brittle body, one of your physical stats each day ( DEX, CON, STR ) gains disadvantage on any of its rolls.
Background & Role in the World:
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Inspirations?:
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Society and Cultures:
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History:
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