The TWINE game assignment explores the text-based game where you interact with the computer directly through questions and choices. I've never been a fan of such games growing up however after creating and playing I enjoy and understand their potential purpose to educate. This lesson also helped deepen my coding appreciation, seeing how good coding keeps a steady flow when creating a text-based game. The ultimate takeaway from this lesson was to see how fun and difficult text-based games are unlike games that can rely on overwhelming graphics, text-based games rely on a good storyline and powerful lesson.
I enjoyed the ability to create any storyline I chose. I found text-based games to have lessons within or messages to the player. I chose the storyline of "Captial Hill" to show how powerful being friendly and showing respect could be and is currently lacking. Overall, I enjoy creating a message and then using a clever game to deliver it.
I learned a lot from this lesson, one thing I would change is to have more audible effects within the game development. I add ringing phones, voices, doors slamming, and many more to create a more intense gaming experience.
This lesson has taught me how well a tool a text-based game is. I plan on using this to create games for my kids to help them develop properly. When I decided to enter the Cybersecurity program, I hoped to use that knowledge to protect and benefit my children. One tool I've gained along this journey is the ability to create instructional and educational text-based games.