last modified. 2026-07-27
multi-level sandbox.
builds have been swapped out, changed, or abandoned overtime.
Active levels
◆ Sea | September, 2025.
two castles, one is floral / plant themed and is held up by spikey stems, while the other is a teapot. September, 2025.
◆ Purgatory | September, 2025.
my collection of currently displayed artifacts.
( had to put some away due to land impact! )
◆ Zen | April, 2026.
park inspired by Bryce3D renders surrounded by old freebie builds. basically the lazy platform as I just rez things here.
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SLB description | a surreal garden of prim topiary floats upon gentle waves. . . tucked among the greenery, a massive fluffy hedge-neko beckons you.
hastily created for Second Life's 22rd Birthday.
1900~ prims.
used an irresponsible amount of psuedo Parallax Occlusion Mapping.
( the effect used to get the fluffy looking areas )
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2021-
my multi-sim realm.
hosted locally on a old version of OpenSimulator.
OS grids seem even more lawless than SL, so I decided to keep Couvel solely on my PC.
inspired by Monument Valley and the purgatorial aspects of Second Life.
~ more to be written about it here ~
*✶⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅ॱ˙˙ॱ⋅.˳˳.⋅✶*
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