โธ Packet loss can cause edits made to 'undo' themselves.
better info on the FS wiki.โ
โธ Using the stretch mode key-bind ( even without making edits ) on objects with materials ( normal, specular ) can sometimes completely reset the texture mapping of those materials.
depends on whether stretch textures is on/off & mapping type.
default mapping - resets if โ stretch textures
planar mapping - resets if ๐น stretch textures
โธ Attachments should be re-attached to save edits made. Changes are autosaved at other times too, but re-attaching will ensure no changes are lost if SL crashes unexpectedly.
โ Some z-fighting/flickering prims will not be apparent until re-rezzed.ย
โธ Unlinking larger link sets can cause flickering, or prevent the user from editing the newly unlinked objects
( fixes itself on relog )
โธ Smaller prims are likely to be missed when attempting to select them with Shift+Drag Click
โธ Pasting materials on medium/large Link Sets can cause intense lag.
โธ Spheres are not given adequate LSL support.โ ( should have the same flags as torus )
โธ Texture mapping behaves differently between PBR and Blinn-phong.
โธ Parameters can be linked to others in not so obvious ways.
ex, skew & revolutions
โธ Land impact shown in Build Menu can be slow to update even when the physics shape is changed.
โธ Freshly created link sets show inaccurate link order until re-rezzed
โธ When flexible prims are used as the root in a link set, certain options can be grayed out for the entire link set. ( phantom, physical )
โธsomething changed around 04-12-2025 that affected the circle hollowed faces for most shapes.
the date is when I had updated my viewer, so not entirely accurate.
I got no clue about the change on a technical level .
but in my brief testing the Firestorm version 7.2.3 (Legacy) has the old normals, while 7.2.3 (AVX2) does not.
Cylinder
Hollow Shape | Circle |
Taper | x:-1.0, y:-1.0 |