controls.
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some slightly hidden control tricks :]
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last modified. 2026-07-23
╭──────────────────────────────────────────────────╮
some slightly hidden control tricks :]
╰──────────────────────────────────────────────────╯
last modified. 2026-07-23
select the object/face you wish to paste the Tint on
shift+click select the object/face you wish to copy the Tint of
open the Color Picker and scroll-wheel one of the values, this re-inputs the tint on the selected objects/faces.
using separate link sets with roots prims acting as the joints, select them from the tip to the end.
rotate, and deselect in reverse order, rotate and repeat.
with Edit Linked & Edit Axis at Root enabled
shift click twice on the desired pivot prim to de-select/re-select
now you can rotate using that prim as the pivot, even though you are editing a link set.
when hovering over the texture slots in the Texture Tab with your cursor, a magnifying glass should appear.
clicking that will then select every face that uses that exact texture. can be done with all material / texture slots.
🗹 Select Faces for more precision ( if needed )
unavailable in official LL viewer(?)
mouse over any parameter/value in the Build Menu and scrollwheel up or down.
big change [ Scrollwheel ] + [ Alt ]
moderate change [ Scrollwheel ]
small change [ Scrollwheel ] + [ Ctrl ]
minuscule change [ Scrollwheel ] + [ Shift ]
you may need to change Decimal Precision to use the smaller increments.
when trying to rez coalesced objects it's very easy to lose track of some pieces.
this can be avoided by already being in build mode while rezzing.
Build Menu [ Ctrl ] + [ 3 ]
Top Menu Bar > Build > Options
🗹 Select . . .
. . .only My Objects
. . .only Movable Objects
. . .only Locked Objects
. . .only Copyable Objects
look at the rest of the tab too~
🗹 Show Hidden Selection
for some reason this reduces my own lag when selecting large link sets.
unavailable in official LL viewer(?)
Top Menu Bar > World > Area Search
Owner : | your username |
🗹 Edit Linked
Next [ Ctrl ] + [ . ]
Previous [ Ctrl ] + [ , ]
align - by Qarl Fizz
underrated tool in the Build Menu. comes with a few quirks but it can make building structures more intuitive.
potentially worse in official LL viewer.
available to copy: position, size, rotation,
copyable in bulk: object parameters, object features, texture parameters.
texture parameters can be copied per face, using Select Face.
edit an Object >
next to the relevant parameters, there should be a few smaller buttons. or one/two big ones. the viewer & viewer skin you are using might change these around a bit. the options should be,
Copy
Paste
Paste from clipboard
it's possible to preserve one specific parameter of the prim being pasted to.
if you wanted to line up something on the X & Y axes but not the Z axis, you can do that with this method.
example;
Copy Position of PrimA
edit PrimB
Double Click the Z value
( to start typing in the value )
Paste Position onto PrimB
hit Enter to resend the initial Z value PrimB had.