Summary
Self-driven and multidisciplinary artist with an immense passion for entertainment, and a diverse background in visual arts. Proficient in storyboarding, digital painting, and illustration, with a focus on creating crystal clear, inspiring storyboards and visually striking, emotional illustrations. Looking forward to applying my skills in my next creative endeavor!
Production Software:
Jira, Trello, Notion, Slack, Google Suites (Excel, Slides, Drive), Miro
Creative Software:
Adobe Creative Suite (Photoshop, Illustrator), Blender, Maya, Substance Painter, Twine, Final Cut Pro X, Adobe After Effects
Technical Software:
UE5, Github, VS Code
Skills:
Project Management, Sprint Planning, Task Tracking, Leading Meetings, Public Speaking, Organization, Leadership, 2D/3D Art & Animation, Game Development, Filmmaking
Languages:
English (Native), Russian (Fluent), French (Intermediate)
Solo Game Developer - [Kindred] Series 05/24-Present
Sherman Oaks, California
Developed storyboards and illustrations for my narrative-driven indie games, translating complex story beats into visually coherent sequences that make for immersive and intriguing gaming experiences.
Designed and executed all visual assets for solo-developed games, including UI elements, marketing graphics, cover art, and social media content.
Directed every aspect of the game development pipeline, from writing and visual scripting to composing original soundtracks and coding gameplay mechanics.
Produced highly targeted marketing imagery and trailers, using storyboarding and layout design to highlight narrative and visual strengths.
3D Cozy Games (Remote)
Currently leading an international team of 10 designers to develop a game project in a four-month deadline, creating production plans, milestone presentations, and task-tracking boards to organize tasks and milestones, ensuring that critical deliverables are met within sprint timelines.
Facilitating efficient communication by coordinating and leading daily stand-ups, and developing and organizing documentation and detailed meeting notes for departments and leads to easily access.
Led a team of 8 designers to complete a multiplayer game in thirty days, reallocated resources to align with our development priorities, designed the itch.io website, as well as created the game trailer for marketing purposes.
2D Pixel Platformer (Santa Cruz, CA)
Led a team of 12 developers from ideation to delivery, ensuring on-time completion and team satisfaction.
Managed all tasks, scrum sheets, and conducted regular team and departmental meetings to ensure that the project’s vision was realized in the final product. Organized the creation of promotional materials and took the initiative to build the company website, contributing to the project's marketing and online presence.
Acted as the main point of contact for the project, responding promptly to inquiries, resolving issues, and providing smooth communication between team members and outside personnel.
2D Endless Runner (Santa Cruz, CA)
Led weekly scrum meetings and consistently performed progress check-ins while maintaining crystal-clear communication between stakeholders and team members on the state of our project.
Utilized fast-paced agile project management methodologies to define key project milestones and deliverables using production software such as Google Sheets, Excel, and Trello.
Documented and kept track of all gameplay issues and proposed fixes via a plethora of playtesting reports, and constantly updated the repository to include any new content.
Maintained clear communication with team members, ensuring that the scope of the project remained practical, and tracked task progress to ensure that all departmental milestones were met.
Board Game Adaptation (Santa Cruz, CA)
Led weekly scrum meetings, defined key deliverables, and kept track of progress team members made on both design documents and playtesting reports.
Designed the game board, and iterated on design documents, game loop ideas, and mechanics to ensure that they fit the style of Cry of Fear.
Upheld clear and continuous communication with stakeholders about the state of development.
Performed rigorous playtests and developed subsequent playtest reports, as well as organized all documentation in a concise manner that defines how to better the experience.
Created an introductory video to help new players get acquainted with the original game, as well as our reinterpretation and its updated mechanics.
2D Boss Gauntlet (Remote)
Produced high-quality UI assets, including icons, buttons, and menus, that enhanced the user experience and helped to convey important information and gameplay mechanics to the player.
Developed and implemented an original font that perfectly complemented the game's overall aesthetic and enhanced its immersive storytelling.
Created mood boards and descriptions of characters and their mechanics, crafted narrative and dialogue for bosses and game interactions, as well as greatly contributed to worldbuilding and character design.
3D Horror Noir Game (Remote)
Designed and created visually stunning and original character concepts for contorted bosses and disturbing enemies, bringing to life fantastical creatures with human and animal anatomy.
Produced high-quality game assets, including enemies, items, and menus, that enhanced the gameplay experience and helped to immerse players in the noir setting while clearly illustrating key mechanics.
Created a detailed illustration that served as cover art, encompassing the overarching aesthetic of the game.
School of Fine Art & Design (Glendale, California)
Assisted in administrative tasks such as record-keeping, attendance tracking, and scheduling, ensuring updated information for effective communication with students and parents/guardians alike.
Aided lead instructors in training and guiding students through the creative process, demonstrating various art techniques, processes, and step-by-step instructions to foster their understanding and skill development.
Efficiently managed and organized all art supplies, equipment, and classroom materials, providing a smooth and productive learning environment for both students and instructors.
Education
Art and Design, Games and Playable Media Major (AGPM)
Awards: 7 Dean’s Honor Rolls, UCSC Games Visual Art Award (2020), Summa Cum Laude, 3.95 GPA
Extracurriculars: Member of Capstone Games, Game Design and & Art Collaboration Member (GDA), Fencing Club, Jiu Jitsu Club