Triangle Tokens: Primary form of dragon-to-dragon trade currency
Metecite Coinage: Coins primarily used in Metecia and the countries around it. One Metecite coin is typically worth between three and seven triangle tokens.
Dominion Bills: Paper money traded in the Hudson region and across the Eastern Dominance. Typically one Dominion bill is worth approximately fifteen triangle tokens, but the further away you get from the Dominance, the less worth a Dominion bill has. Dominion bills can be traded for as low as two triangle tokens if you go far enough west.
EBC-issued coinage: square coins traded in the Ever-Burning City and across the EBC's area of influence. Similarly to the Dominion bill, EBC coins are expensive, and 20 triangle tokens will only buy one EBC coin in the EBC; but the further east you go, the more the value of the coins drop. In the Eastern Dominance, an EBC coin can be traded for as little as two triangles.
Small Bone: A small bone that looks to have come from the leg of some small mammal.
Bird Skull: The bleached white bone of a dead bird.
Scrap of Fur: A small patch of fur taken from the pelt of some animal.
Scrap of Fabric: A piece of fabric just big enough to be worth saving.
Yarn: A soft skein of yarn, good for crafting with.
Thread: a narrow spool of undyed thread.
Colorful Flower: A brightly-colored flower. You think it might be edible, but you're not sure.
Iron sheets: thin sheets of iron. Useful for working with metal.
Steel sheets: thin sheets of steel. Useful for working with metal.
Handful of screws: a handful of screws, used to fasten items together.
Ribbon: A ribbon that can be tied around your dragon's ankles, attached to their spines, wrapped around their tail, or otherwise affixed to your dragon somehow. Goes on the import sheet. If there is a color or pattern specified, then it is that color; if not, then it can be any color or pattern.
Pelt: A soft, well-treated fur cloak that had once belonged to some animal. Now, it keeps you warm instead. Goes on the import sheet. Can be any animal, but it must be a natural color unless you are going to dye it.
Dyed Pelt: A soft, well-treated fur cloak that you've subjected to some sort of dye. Now you have extra pizzazz while freezing your butt off in the woods. Goes on the import sheet. Can be any color and any animal.
Plushie: a small stuffed animal of any creature of your choosing. Goes on the import sheet.
Gloves: Protective leather footcovers that protect the bottoms of your feet from the ground. Typically fingerless to leave room for the claws. Goes on the import sheet. Can be any color, length or pattern.
Trophy: a small silver or gold cup mounted on a stone base. Kind of dinky looking. A little cheap. The title of the trophy should be clearly visible on the base or the cup. Goes on the import sheet. Only goes on the import sheet of the dragon who earned the trophy, though.
Hammer: A one-handed hammer that you can wield easily. Could easily double as a construction tool in a pinch. Adds +2 to attack.
Rechargeable Battery: A small magically-powered battery. Ice cold to the touch. Used for powering machinery. Batteries need to be recharged after being used to operate machinery ten times without powering up in between.
Non-Rechargeable Battery: A small magically-powered battery. Ice cold to the touch. Used for powering machinery. Useless after ten uses.
Battery-Powered Radio Receiver: Battery-operated, mobile hand radio that allows you to receive and listen to messages from other dragons. You'll need a different tool- a broadcaster- to send your own, but it can make communicating over long distances far easier.
Battery-Powered Radio Broadcaster: Battery-operated, mobile hand recorder that allows you to send messages to other dragons. You'll need a receiver to listen to messages from other dragons, but most clans have at least one. Very useful in a pinch.
Lantern: A small housing consisting of a battery and a light bulb encased in something your dragon can hold in a hand or hang from their neck. Emits light.
Map: Displays a map of the world that you can use to travel with. Depending on how good you are at navigation, this may be more or less helpful for you.
Screwdriver: a tool used to repair weapons and tools. Screwdrivers are not consumed when you use them, but they do take damage. After twenty uses, a screwdriver will go from "well-maintained" to "poorly maintained," and after that in ten more uses it will become damaged and be rendered unusable unless repaired. Screwdrivers cannot be used to repair themselves.
Chisel: a tool used to damage weapons and tools. A chisel can be used to separate something into a damaged version of itself and a crafting material. Chisels, like screwdrivers, take damage as well. After twenty uses, a chisel will go from "well-maintained" to "poorly maintained," and after that in ten more uses it will become damaged and be rendered unusable unless repaired. Chisels can be used on themselves.
In fragments. You only have a piece, and will need to collect three other fragmented variations of the object you have to put it together. Depending on what it is, it may still be useable in its fragmented form.
In significant disrepair, so much that it is nearly impossible to repair. Similar to fragmented, you need to collect two of these items and combine them to make them useable, but unlike fragmented objects, they are not able to be used as the item that they are until they are repaired. Tattered currency is worthless.
In poor condition. Not completely worthless, but not ideal. Books become unreadable and tools become unusable at this stage.
Not in good condition, but it could be worse. A few significant frays or dents. Tools start showing signs of wear at this stage, but are still useable. Any wearables should be shown to have smudges, stains, or damage if you wish to use a poorly-maintained wearable.
In perfect repair; working well and good. This is what happens when you repair your elements, as well; they will be replaced with a "well-kept" [object]. You can intentionally damage your well-kept objects in order to scrounge up parts.