Body types are inheritable traits that are reflected in the lineart. These are not customizable unfortunately.
The "Standard" Radasim dragon has a short, gecko-like face, four long legs, one set of jointed legs, and a tail with a long fin on the end. They are nearly zygodactyl, but they have five digits on each foot rather than four. They also have a five-fingered "hand" on the end of each tail, and five-fingered wings. They have retractible spikes.
However, Radasim dragons are weird and not beholden to things like "body plans" in all but name.
In body shapes, there are currently seven base shapes:
Standard, Stocky and Slender - Common types
Crocodile, Longnose and Shortnose - Uncommon types
Short-Legged, Long-Bodied, and Lizardlike - Rare type
Two tail shapes:
Standard - Uncommon
Short-Tailed - Rare
Six wing types:
Elbowed - Common
Elbowless, Double-Jointed - Uncommon
Doubled-Up, Tripled-Up, and Missing - Rare
Four spine patterns:
Single - Common
Double - Uncommon
Triple or Missing - Rare
Unlike in most ARPGs, Rare traits in this ARPG come with some minor drawbacks. Short-Tailed types may have trouble flying without a steadying tail; Doubled- and Tripled-Up types may have difficulty coordinating their sets of wings and legs so they can run or fly easily. Short-legged Radasim Dragons will have difficulty running at high speeds. And the more spines on a dragon, the more difficulty they'll have retracting them, but with no spines, they may have trouble defending themselves.
However, there's an upside to that, too! If you get a Radasim Dragon with all rare traits, they can breed enshaidings- self-directed changes to the lineart that can include things like extra eyes, feathers, tentacles, and all sorts of other madness!
Genes are self-directed patterns that are added to individual dragons. They can go on any body type. Rare genes do not have any weight on enshaiding; they are simply harder to breed.
Genes should look natural, but natural for reptiles. You have a lot of wiggle room here. If your pattern is struck down on basis of it being unnatural, all you have to do is find an example of it on any reptile in real life and we will reconsider. See: this ball python, with its yellow smiley-face patterns.
The common genes are:
Dragged Tail - a light-colored gradient covering the fins, tail-tip, and up to three quarters of the tail. On short tails, these can cover the entire tail but do not creep up onto the underbelly or upper back.
Dusty - a soft-edged gradient creeping up along the legs from the base of the feet. The feet and backs of the legs must be fully dusty-colored, and the front of the legs should not have any of the dusty color to them.
Socks - white or colored patches that run from the bottoms of the feet up, to at the highest approximately halfway through the leg. At its least, Socks can cover only one toe.
Cowl - a colorful patch originating between the dragon's eyes and extending along the spine and upper body to spread across the shoulders, wings, and upper back.
Scorchmarks - dark spots that appear anywhere on the dragon.
Patching - colored patches, similar to the red, black and white patterning found on koi fish or calico cats. There can be up to two colors in Patching, and each should be no more than one "color" away from the base color of your dragon. For example: a dragon with a base color of dark blue could have green, purple, black or white patches if they have Patching. You are also allowed to have single-colored Patching, which should look vaguely like piebald spots on horses.
The uncommon genes are:
Senniel Stripes - Narrow, long lines running along the outer edge of the wing. There can be as few as four and as many as twenty, and they can touch or be parallel, but are always long and narrow, and always vaguely along the lines of the wing.
Firetouched - red-to-warm-yellow ranged markings, hard edged, over the head, chest, and front legs of the dragon. They can creep onto the wings, but do not have to.
Dull - scales that do not shine as brightly as they should. These can cover the entire dragon or be scattered throughout. Gives the dragon a vaguely washed-out look under Dull scales.
Teketh Edges- a dark strip across the front of each chest scale, and scattered throughout the body of the dragon. Similar to Laced in chickens.
Backplate - A strip that originates between the dragon's eyes, similar to Cowl, but which forms a narrow strip that goes between the wings and extends to the dragon's tail-tip.
Snowfall - white or desaturated patches appearing along the upper back ridge of the dragon, almost like blanket appaloosa in horses. They can have holes showing the original color through, but do not have to. Snowfall does not have to be lightened at all if significant desaturation is possible.
The rare genes are:
Aothea Stripes - two parallel lines running from the eyes to the tail.
Varivi Shimmer - a form of structural iridescence that causes dragons to turn brilliantly red, blue or green in direct sunlight. Think beetle wings. This is not a gene that will give your dragons a rainbow sheen and you will have to decide what color you want. If combined with Dull, you can pick which scales have Iridescent, which are normal, and which have Dull.
Raolen Patterns - strange black or dark brown and white banded patterns on certain structures. These can manifest on claws, teeth, and spines- and even on bones!
Kista Stripes - "Tiger stripes" that originate at the center of the dragon's back and extend down at least halfway on the torso. These can extend all the way from the base of the head to the tail, or only appear over one flank. They can also stretch onto the webbing of the wing if so desired.
Nerais Marks - a faint glow emanating from the palm of the hands, webbing of the wings, and inside of mouth/throat. Will also appear over scars. This can be any color and pattern. The dragon can increase or decrease the amount of glow at will- however, when a dragon with Nerais is feeling threatened or angry, it is common for their Nerais marks to flair brightly. When Nerais is completely not glowing, the marks are rendered invisible.
Sunrise - a "stain" of a particular color over every other gene, forcing the dragon to be Sunrise-colored no matter what colors are in its geno. It is linked to scale darkness, and creates a gradated "sunrise" effect- dark colors are tinted blue, medium toned colors red, and light colors gold. White is left alone to be white. If paired with Snowfall, Snowfall goes on "top" of Sunrise and creates a fully gray area.
More genes to come!
All dragons come in a color. These colors are also controlled with genes: white, black, red, orange, yellow, green, blue and violet. These are all pigment colors that can be present in the scales of the dragon.
Each gene has its own "code", listed to the left. These codes will appear in the genotype and show that they are present.
Colors also have their own codes: W for white, Bk for black, R for red, o for orange, Y for yellow, G for green, b for blue, and v for violet. Color works slightly differently, though, and so when colors are rolled each one counts towards the "base color." So if a geno were to have "W-Bk", that translates to "half white, half black" or a desaturated gray range. If a geno were "G-o", that would translate to a slightly brown-tinted camo green, or possibly a green with faint orange mottling, as green (with its capital letter) is dominant.
Body types also have codes. Bodies are generated based on Mendelian genetics, specifically punnet squares. The dominant trait has a capital letter in the beginning (ie, T, standard tail length), and the recessive trait has a lowercase letter (t, short tail.)
See the Resources page on breeding for more specific information on punnet squares.
Tail length is the only thing that is a true example of a recessive gene being bred against a dominant gene. If there is even one capital T in the tail, there will not be a short tail. Tt and TT look the same, but one carries the gene for short tail. Only tt is allowed to display the actual tail being shortened.
Everything else "blends." For now, we are going to use body as our type. Bst, Bsl, bst and bsl are our four body genes. 'st' is the bigger modifier, and 'sl' is the smaller modifier. So Bst-Bst would create stocky, the most common bigger body type. bst-bst would create long-bodied, the most rare bigger body type. But Bst-bst creates crocodile. That's because they "combine" down the rarity chart. Two capital letters will be common, two lowercase letters will be rare, and one uppercase and one lowercase will be uncommon.
You can find more information in clearer detail on the Breeding pages, and more information about the way the genes work on the import sheet on the genes pages.
Common
Dragged Tail - Dt
Dusty - Ds
Socks - Sk
Cowl -Cl
Scorchmarks - Sc
Patching - Pt
Body
Stocky - Bst-Bst
Standard - Bst-Bsl
Slender - Bsl-Bsl
Crocodile - Bst-bst
Longnose- Bst-bsl or Bsl-bst
Shortnose - Bsl-bsl
Short-legged - bsl-bsl
Lizardlike- bst-bsl
Long-bodied - bst-bst
Uncommon
Senniel Stripes - Ss
Firetouched - Ft
Dull - Dl
Teketh Edges - Tk
Backplate - Bp
Snowfall - Sn
Wings
Elbowed - We-Wl, Wl-Wl, We-wl, Wl-we or We-We
Double-elbowed - We-we
Elbowless - Wl-wl
Tripled-up - we-we
Doubled-up - we-wl
Missing - wl-wl
Rare
Aothea Stripes - At
Varivi Shimmer - Vr
Raolen Patterns - Ro
Kista Stripes - Ks
Nerais Marks - Nm
Sunrise - Sr
Spines
Single long - Ss-Sl, Sl-Sl
Single short - Ss-Ss
Double long -Sl-sl, Ss-sl
Double short - Ss-ss
Triple long - sl-sl
Triple short - ss-ss
Missing - ss-sl
Tail
Standard tail - T
Short tail - t
However, as you may have noticed, there are options to breed up to six individual dragons in one breeding session. What do we do if there are six different copies of genes? What would you do with, say, Bsl-bsl-Bst-bst? It goes by majority rule. In the Bsl-bsl-Bst-bst example, we have two B and two b, and two sl and two st. It's genuinely easiest to treat this as though it is fractions. B+B/b+b is the same as B/b. sl+sl/st+st is the same as sl/st. So you would wind up with a Longnose body.
What if it is uneven, though? What if you have Bsl-bsl-Bst? Again, we go back to this idea of majority rule. Two B and one b, so B wins. Two sl and one st, so sl wins. In this way, breeding an odd number of dragons might help you get the genes you wanted more easily.
Enshaiding allows you to make one significant change to the lineart and add one significant feature per enshaiding. Enshaiden eggs will naturally hatch with one enshaiding each, and breeding enshaiden dragons or combining several eggs will allow you to add multiple enshaidings to one dragon.
Enshaiding can add:
Multiple copies of limbs or natural body parts such as eyes, heads, teeth, etc in places they don't belong
Different textures, such as fur, feathers or armored patches or similar
Natural animal features that do not appear on dragons or reptiles, such as tentacles, beaks, hooves, antlers, or similar things
Missing body parts that do not make sense, ie a "hollow chest" or a leg with a hole in the center that is still functional
Enshaiding cannot:
add floating elements that are not meaningfully attached to the dragon in any way
mimic genes or body types not on the dragon
look significantly "normal" enough that it would be overlooked at a glance
be "unnatural" (as in, 100% not findable in the entirety of nature.) No computer parts can come out of the egg, unfortunately, and such stuff, but if you can find me evidence for what you want to enshaid your character with I'll most likely allow it.
change colors or patterns
Enshaiden parts should still look as though they are "part of" the same dragon. If you want a limb to appear where it doesn't belong, it should roughly match the other limbs. If you want a mouth to appear somewhere, it should have the same color flesh as the mouth on its head. That being said, there are no hard and fast color rules for enshaiden parts.