Skillwork consists of two things: your dragon working on skills, and your dragon crafting items. Skillwork's rewards consist of stat boosts, and in order to qualify for them, you must have at least one craft and one prompt done for each category.
Crafting is done by using items from your bank to make items. Items can be sold for greater value than the individual items were worth, or to help your dragon in some way. You do not need to create artwork or stories for this.
Charger: combine a non-rechargeable battery, a skull, and a sheet of copper to create a battery charger.
"It works by pissing off the ghost that powers the battery enough that it won't run out," says the clan engineer.
Simple Armor: combine a piece of leather with two ropes and a thread to create a piece of simple armor. This can be repeated for chest, leg, back and head armor. Each piece of Simple Armor grants +1 to defense.
I mean, if you really want to look like you tied random sacks to yourself, who am I to argue?
Bone Helm: combine one skull and one scrap of fabric to create a Bone Helm. Grants +1 to Health.
Okay, edgelord.
Iron Body Armor: combine two sheets of iron, one scrap of leather, and a rope to create a piece of iron plate armor. This can be repeated for chest, leg, and back armor. Each piece of Iron Body Armor grants +2 to defense.
Did you crawl out of a renaissance fair?
Iron Helm: combine one sheet of iron and one scrap of fabric to create an iron helm. The Iron Helm grants +2 to Health.
It gets really hot in the sun.
Steel Body Armor: combine two sheets of steel, one scrap of leather, and a rope to create a piece of iron plate armor. This can be repeated for chest, leg, and back armor. Each piece of Steel Body Armor grants +3 to Health.
Pfft... haha uh... might want to, ah, steel your nerves when you see yourself in the mirror.
Steel Helm: combine one sheet of steel and one scrap of fabric to create an iron helm. The Steel Helm grants +3 to Health.
You're really not much of an artist, are you?
Leather: combine one scrap of hide with one bag of salt and one dye of any color. Leather is a material that can be used to create clothing and armor.
Hey, uh, the Ath wants to know why you're taking all the salt. We need that. For food.
Fabric: combine two scraps of fabric. Fabric is a material that can be used to create wearables.
You're going to look like a clown if you combine plaid and stripes, my friend.
Buttons or fastens: use a chisel on a steel sheet. Yields six buttons. Buttons are a material that can be used to create wearables.
They might look a little wonky, but they get the job done.
Gloves: Combine two pieces of leather with one thread. Gloves can be dyed to create colored gloves, but should be natural colors unless dyed.
You don't need these, but they look pretty cool.
Coat: Combine two fabric pieces with six buttons and one thread. Coats can be any color.
Skills are done by using prompts to create artwork or stories. The prompt fills do not need to show your dragon necessarily working on a skill in the traditional sense, but should involve some element of the skill in question being exhibited.
General prompts do not count towards any particular categories.
Studying
Learning from a Teacher
Reading
Practicing with Tools
Getting in the Workshop
Getting your Hands Dirty
Making a Mistake
Gathering Materials
Playing with Batteries
Taking Things Apart
Putting Things Together
Practicing Soldering
Playing with Wires
Making Sparks
Metalworking
Stitching Leather
Welding Metal
Craftsman: complete at least one prompt and one craft, from any sub-category. You will receive +1 to intelligence.
Apprentice: Complete at least three prompts and two crafts from one specific sub-category. You will receive +1 to Intelligence. This can be awarded as many times as there are sub-categories.
Journeyman: Complete one skill-gated craft. You will receive +3 to Intelligence and 30 Triangle Tokens.
Because Skillwork is an Activity, each prompt will have its own specific reward, and you can choose to use or ignore traits based on their reward. You do not need to do every prompt listed under Skillwork in order to qualify.