Your future depends on it!
In this lesson we will learn how to use the "Instantiate" function to create instances of a missile prefab. Other topics include using the "Destroy" function as well as "OnCollisionEnter".
In this lesson we will learn how to use the Raycast class to shoot in unity.
In this lesson we will create a NavMesh and a NavMesh Agent script.
In this lesson we will create a patrol script to use with our NavMesh Agent.
In this lesson we will learn how to drive the NavMesh Agent using input from the mouse. We will also learn how to set up a blend tree in unity and use the NavMesh Agent.velocity property to control our players animations.
Please watch the "Understanding Animator Controllers" lesson before you begin the "Using a NavMesh Agent with Mouse Input" lesson.
Click here to download the SciFi Robot package.
In this lesson we will create a sci-fi scene with enemy's that utilize the NavMesh to patrol and an AI script to allow them to change their states based on the player position.
In this lesson I show you how to import the FPS Shooter Prefab that we made into your final project.
In this lesson you are going to learn how to create an FPS controller script.
Download the standard assets from the assets store. In the standard assets file is a folder called "prototype". You can use these objects to create your test world.
You are not allowed to use the FPS controller from standard assets. If you do this it will be obvious and you will receive an F for the assignment.
In this beginner friendly live training we will look at creating a simple 2D Flappy Bird style game. We'll cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.
For this assignment you are going to create your own game. Use what you have learned from these previous lessons and try to develop an interesting game. For this assignment you will need to create at least one level, but you are not limited to one level of game play. I've included a game development template that is to serve as a guide for you. Think of this as a template for you to organize your thoughts before you dive in and start developing. I've also included for you the rubric that will be used to grade your project. This is your chance to show what you've got, so give it your best shot!!