In this lesson you will learn how to optimize your model in Maya for exporting into the Unity Editor. Once in Unity we will bring our ships to life in a realistic flight simulator!
In this lesson you will learn how to instantiate a laser cannon prefab that will be able to shoot and destroy targets!
In this lesson we will export our models from Maya and bring them to life in Unity using wheel colliders to control the vehicle.
Mechwarrior 2 was was a very popular game for the PC back in the mid 90's. According to Wikipedia, Sales of MechWarrior 2 surpassed 500,000 copies within three months of release.
This game holds a sentimental value for me as it was the first game I ever played on my very first computer. It was state of the art for the times, and was once considered one of the best simulators.
For this project in Maya, we are going to take a crack at recreating one of the most popular mech's used in the series, the Timber Wolf. Not only will we recreate this legend using Maya, but we will also animate our mech's walking, and bring them into the Unity game engine so they can be controlled and used for game play!
In this video I introduce to you the mech project and discuss what we will be working on for the remainder of this grading period.
In this video I show you how to set up the mech project in Maya in order to facilitate us exporting our mechs into Unity without issue. This is an extremely important video so please watch carefully.
In this video I show you how to properly import image planes into your Maya project, as well as cover the setup process for positioning, scaling, hiding, and locking of your image planes.
In this video I will show you some important tools, as well as some tips and tricks for creating your models.
After you have watched the "Modeling using Image Planes" lesson, and the "Tips and Tricks" lesson, you can use this lesson to help you with any part of the Mech that you get stuck with.
In this lesson we are going to clean up our Mech Geometry and finalize our Mechs to get them ready for rigging.
Remember, all geometry needs to be cleaned up!
All history should be deleted, transforms should be frozen (zero'd out), and all pivots should be centered!
In this lesson we are going to rig our Mech and make the final preparations before animating!
Please remember to freeze the transformations of all the controls before you group them!!
In this lesson we are going to learn how to animate the Mech and create a walk cycle animation.
In this lesson we are going learn how to set up the mecanim system in unity to control our Mech.
In this final lesson for this unit we will make the mech shoot missiles that can destroy objects.
In this next unit we are going to take our 3D modeling skills to the next level and recreate one of the greatest tanks ever made!
In this lesson we will finalize our models for texturing, and export them from Maya.
In this lesson we will set up our tank so that it can be controlled by our control script in Unity.
In this video we will create the camera follow script. This is a long video, over 60 minutes, but the information is very important in order for you to begin to understand how we script behaviors in Unity.
In this video we will create the tank movement script.
In this video we will create the tank shooting script.
Click here to download the resource files for this lesson...