This video is the first installment in a 6 part series that was developed to demonstrate Unity's graphical capabilities. It's a very cool series and the level of detail is on par with most movies! Go to youtube to see the rest of the series.
Check it out!!!!!!
In this lesson you will be introduced to the Unity IDE editor and basic Unity Concepts.
Key Concepts:
Project Management
Navigating the Unity IDE interface
Unity components
In this lesson we will continue to explore the Unity IDE. This lesson will also discuss the requirements for your first assignment, which consists of two parts.
Key Concepts:
The Unity Tool Bar
The Transform component
Creating Unity Primatives
In this lesson you will learn about creating prefabs using the Unity Editor. During this phase of development you will begin to create the assets necessary to build your level.
Key Concepts:
Prefabs
Grouping Objects
Snapping Objects to each other
In this lesson you will learn how to unlock the true potential of the prefab asset as well as basic texturing concepts.
Key Concepts:
Editing Prefabs
Creating Materials
Assigning Textures to Materials
Asset Organization
In this lesson you will learn some of the basics of lighting a scene in Unity and how to modify some of the light settings using the Unity Inspector.
Key Concepts:
Types of Lights
Scene Dependent Light Settings
Working with and adding lights
In this lesson you will learn how to use the asset store, as well as how to use the Unity Standard Assets package.
Key Concepts:
Using the Asset store
Downloading and importing assets
Using the Unity Standard Assets package
Using the FPS Character Controller Prefab from the Standard Assets package
In this official course from Unity, you will learn to Create with Code as you program your own exciting projects from scratch in C#. As you iterate with prototypes, tackle programming challenges, complete quizzes, and develop your own personal project, you will transform from an absolute beginner to a capable Unity developer. By the end of the course - if you want - you will also be ready to put your skills to the test on the Unity Certified User Programmer Exam. Most importantly, though, when you complete this course, you will have the confidence that you can Create with Code.
Use your array and random number generation skills to program this challenge where balls are randomly falling from the sky and you have to send your dog out to catch them before they hit the ground. To complete this challenge, you will have to make sure your variables are assigned properly, your if-statements are programmed correctly, your collisions are being detected perfectly, and that objects are being generated randomly.
Apply your knowledge of physics, scrolling backgrounds, and special effects to a balloon floating through town, picking up tokens while avoiding explosives. You will have to do a lot of troubleshooting in this project because it is riddled with errors!
Use the skills you learned in the Sumo Battle prototype in a completely different context: the soccer field. Just like in the prototype, you will control a ball by rotating the camera around it and applying a forward force, but instead of knocking them off the edge, your goal is to knock them into the opposing net while they try to get into your net. Just like in the Sumo Battle, after every round a new wave will spawn with more enemy balls, putting your defense to the test. However, almost nothing in this project is functioning! It’s your job to get it working correctly.
In this Unit, you will program a game to test the player’s reflexes, where the goal is to click and destroy objects randomly tossed in the air before they can fall off the screen. In creating this prototype, you will learn how to implement a User Interface - or UI - into your projects. You will add a title screen with a difficulty select menu that will control how challenging the gameplay is, you will add a score display that will track how many points the player has earned, and you will add a Game Over screen, which will allow the player to restart and try again. In learning these skills, you will be able to create a fully “playable” experience that the user can enjoy from start to finish without having to restart the application to try it again.
Put your User Interface skills to the test with this whack-a-mole-like challenge in which you have to get all the food that pops up on a grid while avoiding the skulls. You will have to debug buttons, mouse clicks, score tracking, restart sequences, and difficulty setting to get to the bottom of this one.
Challenge Outcome:
All of the buttons look nice with their text properly aligned
When you select a difficulty, the spawn rate changes accordingly
When you click a food, it is destroyed and the score is updated in the top-left
When you lose the game, a restart button appears that lets you play again
For this project you are going to create your very own fantasy RPG style level. We will focus on level design, lighting, and working with Unity's light settings to create a highly stylized world!
In this tutorial you will learn how to load levels during gameplay using a script file in Unity.
In this tutorial you will learn how to enable and disable a Rigidbody for use in such things as making rocks fall.
In this tutorial you will learn how to create animations in Unity and control their playback with a script file.
In this tutorial you will learn how to enable and disable objects from a script file, which will lend itself to creating interactive lights that can be switched on and off.
In this beginner friendly live training we will look at creating a simple 2D Flappy Bird style game. We'll cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.
The FPS Microgame Template is a 3D First Person Shooter game that you can mod and customize. Complete the Creative Mods to build on the project and make it more your own, while learning the basics of Unity. Viewing from the Learn tab in the Unity Hub? Click Download Project > Open Project to automatically open it in Unity. Viewing from the Unity Learn website? Simply go to the Learn tab in the Unity Hub and search for this Microgame, or manually import it via the Asset Store link below.
Please watch the following video that explains how to download the assets you need for setting up your FPS Microgame projects.
Created by Code Monkey. Display a live in-game Camera View in an object to create a CCTV Camera. This is a very simple effect that you can easily add to your game, for example, to have a mission briefing room or security room with a bunch of televisions.
Created by Roman Papush. The FPS Microgame allows you to wield only one weapon at a time. By following this mod you’ll learn how to allow the player to wield two weapons simultaneously.
When you add a robot, it's automatically set up to deal damage to the player. Let's customize some robots to make them our allies so that when you're hit, they give you health instead of damage!
When you add a robot, it's automatically set up to deal damage to the player. Let's customize some robots to make them our allies so that when you're hit, they give you health instead of damage.
If you place an Enemy into the scene and enter Play, you will notice that it will remain in place until you come close to it, at which point it gets alerted and will attack you.
That’s because your new enemy does not yet have a “patrol path” assigned.
In this mod, you’ll learn how to create a patrol path to assign to an enemy.
Final Project!
For this assignment what I want you to do is use the assets that were given to you to expand your current level. There is one catch with this assignment, in order for the enemies to be able to travel to the new areas that you have created you will also need to bake a new "Nav Mesh". Instructions for doing this is in the second part. So for this final project you will actually need to put two mods together into one assignment. It's a challenge but I know you can do it!!